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Re: [MUD-Dev] Guilds & Politics
"Koster, Raph" <rkoster#origin,ea.com> wrote:
[...]
>start to pile up on the player as they cross invisible lines. In UO's
>case it goes something like, NPCs treat you worse, players do too
>since they can see your "reputation" stat (relative to theirs, to be
>picky). Then shopkeepers refuse you service, guards start to harass
>you, players start to kill you on sight to pump up their reputation,
>and lastly you are refused entrance to towns, guards kill you on
>sight, and players run from you screaming.
>
>BUT any code system which attempts to judge human behavior is doomed
>to screw up. :P
So... It didn't work?? Give us the gory details please!!! :)
Ola.
- Thread context:
- Re: [MUD-Dev] Guilds & Politics, (continued)
- Re: [MUD-Dev] Guilds & Politics,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Dec 1997, 06:33 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Tue 09 Dec 1997, 15:26 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Wed 10 Dec 1997, 19:24 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Wed 10 Dec 1997, 21:44 GMT
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