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Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Wed, 10 Dec 1997 15:25:07 +0100 (MET)
Richard Woolcock <KaVir#dial,pipex.com> wrote:
>Ola Fosheim Grøstad wrote:
>> In some sense I agree, although I think most jerks are jerks because
>> they view the game as DOOM. It is however a bit difficult to tell
>> whether they are a jerk or are trying to roleplay one, from the
>> outside. I guess one could rephrase my question as: Isn't it true
>> that you invite people to act like jerks my calling your MUD a game or
>> a roleplaying game? Can you really blame them? :-)
>
>A roleplayed jerk wouldn't spam you, or make out-of-character personal
>remarks like "man you SUCK at this game", nor would they make OOC racist
>remarks or use profanity if it was banned. Real jerks will often do just
>that, as well as exploit bugs repeatedly and cheat whenever possible. A
>roleplayed jerk might well kill you and laugh about it, or bully you around.
Who knows, maybe they are roleplaying the player (something I think
I've mentioned before) or are simply sucking at roleplaying. Isn't it
true that what many people want from a mud is freedom, and that this
freedom includes the right to be a jerk? (Just trying to look
differently at things)
>> >With more players you can more easily have a kind of society in your
>> >game, which might make the game more enjoyable.
>>
>> Yes, it might. Maybe. Or maybe not?
>
>*shrug* too many players can be a put-off unless the world is big enough
>to handle them. Too few players takes a lot of the fun out of the game.
Unless you find those few players really interesting. I believe the
crux is in there somewhere.
Ola.
- Thread context:
- Re: [MUD-Dev] Guilds & Politics [was Affecting the World], (continued)
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