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Re: [MUD-Dev] You, the game of philosophy.
On 20/11/97 at 08:17 PM, Ola Fosheim Gr°stad <olag#ifi,uio.no> said: >Adam
Wiggins <nightfall#user1,inficad.com> wrote:
>>[Ola Fosheim Gr stad:]
>>> Isn't holding the idea that some players are "bad" a very dangerous
>>> position for a designer to hold??
>>
>>I hardly think so. It's merely a fact.
>Even if we assume "the fact", it is still a dangerous state of mind for a
>designer, unless of course, you don't give a hoot about anybody but
>yourself.
The scale I use:
A Bad Player is one who has ceased to strive to extract, determine, and
achieve his own goals from the game in front of him. A subset of these
are those who then attempt to achieve their goals through persuasion
rather than direct action: typically whining.
A Good Player is the converse of this, one who continues to causitively
work to master, define, and manipulate the game to his own ends.
I will accept a limit of an acceptable goal being defined as those which
don't require or define the game's failure, dissolution, abandonment etc.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] A flamewar startingpoint., (continued)
- You, the game of philosophy.,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 16 Nov 1997, 10:02 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Adam Wiggins nightfall#user1,inficad.com, Mon 17 Nov 1997, 08:48 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 21 Nov 1997, 00:44 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
coder coder#ibm,net, Thu 11 Dec 1997, 05:01 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 19 Dec 1997, 06:30 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
JC Lawrence claw#under,Eng.Sun.COM, Tue 23 Dec 1997, 22:40 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Derrick Jones gunther#online1,magnus1.com, Tue 18 Nov 1997, 09:15 GMT
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