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Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques
- From: coder#ibm,net
- Date: Wed, 10 Dec 97 21:55:32 -0800
On 03/12/97 at 08:21 PM, Vadim Tkachenko <vadimt#4cs,com> said:
>In my model, properties are unlimited in number, ordered in a tree-like
>fashion, every leaf, as well as a node, can have a value, nodes have two
>- literal and weighted. Thus, it's difficult to estimate a complete
>picture even roughly without spending significant time walking that tree
>(right now I'm talking about the graphical client) - it's impossible to
>have just a small panel with up to 5-10 stats and values, the number of
>properties, once again, is unlimited.
>So, the next idea was to create some sort of a visualization for that
>tree which will reflect, at least approximately, a current status.
Get and read some of Tufte's books. He has some very good stuff on
interfaces and representations in this area/ Sorry can't pass on any
definitived -- Ijust got them myself.
>Thus, the result is a visualization using which you would be able to tell
>your (other object's) exact property breakdown, at least approximate,
>almost instantly (like the artificial horizon in the modern aircrafts,
>which can give you the estimate on dozen different parameters at one
>glance).
>Any comments?
I understand, appreciate and agree with the problem -- I have it myself
for a somewhat more internally complex model. My current solution? I
don't even try to do anything -- I just don't report the current state of
the skill web in any form. I originally took this tack purely as I didn't
have a clue on how to approach the area -- I now wonder if it really isn't
the appropriate answer. Hiding the data can make for a much more
interesting time in some ways.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques, (continued)
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Broly gunther#online1,magnus1.com, Thu 09 Oct 1997, 09:53 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
coder coder#ibm,net, Tue 14 Oct 1997, 19:04 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Marian Griffith gryphon#iaehv,nl, Sat 18 Oct 1997, 20:39 GMT
- Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques,
Vadim Tkachenko vadimt#4cs,com, Wed 03 Dec 1997, 21:57 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 06 Oct 1997, 18:36 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Brian Price blprice#bedford,net, Tue 07 Oct 1997, 07:28 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Travis Casey efindel#polaris,net, Wed 08 Oct 1997, 17:33 GMT
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