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Re: [MUD-Dev] Introductions and
Mike Sellers wrote:
> [snip]
> Of course if you name a troll 'Bubba' that should not confer the ability to
> recognize that same troll again if you're unfamiliar with trolls in
> general. A recognition roll might result in statements like[snip]
Interesting point, and useful in general 'good vs evil' muds which has
player recognition. How can you secretly ally with your rl friend Bob
the troll, when all trolls look the same? A slightly more interesting
variation on 'good vs evil' would be to have a number of races, each of
which ally with different combinations of each other - although this
might cause problems when your human character is trying to form an
adventuring group with a dwarf and an elf, both of which hate each others
guts.
- Thread context:
- Re: [MUD-Dev] Introductions and, (continued)
- Re: [MUD-Dev] Introductions and,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 24 Nov 1997, 00:32 GMT
- Re: [MUD-Dev] Introductions and,
Mike Sellers mike#online-alchemy,com, Mon 24 Nov 1997, 03:45 GMT
- Re: [MUD-Dev] Introductions and,
Mike Sellers mike#online-alchemy,com, Fri 12 Dec 1997, 21:17 GMT
- Re: [MUD-Dev] Introductions and,
Richard Woolcock KaVir#dial,pipex.comNOSPAM, Sat 13 Dec 1997, 17:45 GMT
- Re: [MUD-Dev] Introductions and,
coder coder#ibm,net, Sun 14 Dec 1997, 20:28 GMT
- Re: [MUD-Dev] Introductions and,
Vadim Tkachenko vadimt#4cs,com, Mon 15 Dec 1997, 15:54 GMT
- Re: [MUD-Dev] Introductions and,
Mike Sellers mike#online-alchemy,com, Thu 18 Dec 1997, 18:52 GMT
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