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Re: [MUD-Dev] Wild west (was Guilds & Politics)
Ola Fosheim Grøstad wrote:
> [snip]
> I find logging everything without warning to be rather immoral. In my
> country it would most likely be a crime. Respecting players privacy
> is for me an unbreakable rule. In a commercial system this should be
> paramount.
>
> (A nasty sideeffect is that rumours about admins snooping on players
> is likely to wreck player loyalty)
Sometimes logging is essential, particularly if you believe someone is, or
might be, cheating (but don't want to jump to conclusions) or are trying to
work out what exactly is causing a crash. I have the following message come
up the first time a player connects:
----------------------------------------------------------------------------
Transmissions may be monitored for quality and regularity compliance and use
of this service constitutes consent to this monitoring.
----------------------------------------------------------------------------
Everyone probably ignores it, but it's there anyway. I borrowed the wording
from work, so I can assure you its not a crime (as long as you give a warning
to the users first).
KaVir.
- Thread context:
- Re: [MUD-Dev] Wild west (was Guilds & Politics), (continued)
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Derrick Jones gunther#online1,magnus1.com, Sat 13 Dec 1997, 06:02 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Richard Woolcock KaVir#dial,pipex.com, Sat 13 Dec 1997, 18:41 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Matt Chatterley root#mpc,dyn.ml.org, Sat 13 Dec 1997, 19:15 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 13 Dec 1997, 19:21 GMT
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