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Re: [MUD-Dev] You, the game of philosophy.



On Wed 17 Dec, Jon A. Lambert wrote:
> On 10 Dec 97 at 13:26, Caliban Tiresias Darklock wrote:

> > What I find on most MUDs is that the latter operation (low speech, no 
> > roleplay, pure 'win condition' gaming) is consistently rewarded, while the 
> > actual roleplay activity is *not* rewarded... effectively punishing the 
> > roleplayer and rewarding the powergamer.

Probably because it is easy to reward powergaming directly.  As soon as
somebody thinks of a way  to describe what constitutes good roleplaying
in a game it will be possible to reward that as well.  Currently you'll
need some game master to reward roleplaying. With playergroups as frag-
mented as on a typical mud the suspicion of favouritism is aroused soon
and this might well shatter the trust needed for true rp.

> Yes indeedy.  I would say that around 90%+ of the muds that I have seen 
> that advertise themselves as role-playing muds do not fit in with my 
> conception of it. 

The upshot of which probably is  the (illegal)  heralds of valdemar mud
where the heralds where actually were required to go rampant in a kill-
ing spree.  Anybody  familiar with Mercedes Lackey's novels  would know
how totally absurd the very idea of this mud is.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




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