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Re: [MUD-Dev] Re: Less numbers, more roleplaying.
On 13/12/97 at 11:29 AM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On
Fri, 12 Dec 1997 coder#ibm,net wrote:
>> On 11/12/97 at 12:38 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On
>> Wed, 10 Dec 1997 coder#ibm,net wrote:
>> >> On 27/11/97 at 11:28 AM, Richard Woolcock <KaVir#dial,pipex.com>
>> >> >Adam Wiggins wrote:
>> >> >> [Richard Woolcock:]
>> Once I get a settled and semi-stable combat design and set of curves, I'll
>> probably setup a basic simulator and run a few hundred million variations
>> thru it on spare CPU cycles while I'm at work, tabulate the results, and
>> slap that in a mini-DB in the game for NPC intelligences to access as
>> "inherited knowledge".
>>
>> It could make for some truly nasty antagonists. I don't even need to get
>> real optimal solutions -- just a "near enough" along with correct
>> selection of weapon/blow etc should be enough to translate minor fidos
>> into feared killing machines.
>Eep. This sounds astonishingly nasty.
Yup, the wonderfully neat thing about it is that its simple, obvious, and
easy to implement. all it takes is a single massive computation load up
front to generate the tables. I can keep the tables fairly shallow to
reserve storage space and allow corner cases to fall out as non-optimal
oversights too.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Re: Less numbers, more roleplaying., (continued)
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
coder coder#ibm,net, Thu 11 Dec 1997, 05:00 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Matt Chatterley root#mpc,dyn.ml.org, Thu 11 Dec 1997, 09:19 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
coder coder#ibm,net, Sat 13 Dec 1997, 00:36 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Matt Chatterley root#mpc,dyn.ml.org, Sat 13 Dec 1997, 19:12 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
coder coder#ibm,net, Sun 21 Dec 1997, 03:21 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Vadim Tkachenko vadimt#4cs,com, Thu 11 Dec 1997, 16:55 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Fri 12 Dec 1997, 07:13 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Matt Chatterley root#mpc,dyn.ml.org, Thu 27 Nov 1997, 20:38 GMT
- [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Wed 26 Nov 1997, 07:48 GMT
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