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Re: [MUD-Dev] Time travel and Logging
On 29 Dec 97 at 11:09, Ola Fosheim Gr°stad wrote:
> "Jon A. Lambert" <jlsysinc#ix,netcom.com> wrote:
>
> >In some mud implementations it may be certainly necessary to log
> >conversation. For instance conversation may cause state changes in mud
> >objects (NPC reactions, auditory events to open doors, activation of
> >equipment, etc.).
>
> I don't think this is a very good argument. You can adjust the design.
>
Almost all code bases that I am aware of have mechanisms for logging
and snooping/spying. I have encountered few running muds where this
information was made public upon signing on. None of this suprised
me when I first started playing muds, since I had previously operated
a BBS which also had mechanisms for the sysop to monitor user activity.
OTOH, A quite a few friends were suprised by it and had no idea it
occurred. I think the question is not whether or not it is done,
(at least it's certainly legal in my country) but whether or not users
are informed of the fact. I think I will be informing them on the signon
screen.
--
Jon A. Lambert
"Everything that deceives may be said to enchant" - Plato
- Thread context:
- Re: [MUD-Dev] Wild west (was Guilds & Politics), (continued)
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
coder coder#ibm,net, Tue 23 Dec 1997, 06:46 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 27 Dec 1997, 23:44 GMT
- Time travel and Logging,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 28 Dec 1997, 10:34 GMT
- Re: [MUD-Dev] Time travel and Logging,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 29 Dec 1997, 18:59 GMT
- Re: [MUD-Dev] Time travel and Logging,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 30 Dec 1997, 19:53 GMT
Re: [MUD-Dev] Wild west (was Guilds & Politics),
Matt Chatterley root#mpc,dyn.ml.org, Sat 13 Dec 1997, 20:31 GMT
Re: [MUD-Dev] Wild west (was Guilds & Politics),
Mike Sellers mike#online-alchemy,com, Sat 13 Dec 1997, 10:45 GMT
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