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Re: [MUD-Dev] Wild west (was Guilds & Politics)
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Wild west (was Guilds & Politics)
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Wed, 31 Dec 1997 19:08:10 +0100 (MET)
Marian Griffith <gryphon#iaehv,nl> wrote:
>> Actually, they haven't been granted anything. They have just given
>> themselves the power. I don't see how you can throw out the owner of
>> the system?
>
>The same should be said about just about any government.
>But yes, if somebody creates a game and makes it available to others
>they have every right to do with it as they please. However it makes
>no difference who grants the power.
Wait. "every right to do with it as they please" ?? !! If it was a
single-user system with no external effects, yes... Or rather maybe...
We are talking about multi-user communication systems. I can't see
how they can "have every right to do with it as they please", because
"it" affects other people...
>> >Gossiping about the victim and trying to cause arguments be-
>> >tween the victim's friends.
>> Social interaction, should not be an admin issue.
>
>Actually this should very much be an admin issue. Players who take
>their RL conflict into the game must be dealt with before they ruin
>the fun for other players.
Hmmm. How would this ruin the fun for other players (those not
involved) ? Doesn't RL conflicts give MUDs a certain interesting
edge? I'm all against administration/support as the main course of
balancing a mud. To me, that is a sign of a somewhat flawed
design. At least in large scale systems. Why should the mud existence
be completely without pain? Wouldn't that be somewhat boring? My
attitude is this: Make God visible and everyone will blame God for
their miserable life. Remove God and enable users (or groups of
users) to deal with their own problems.
>> >Real life stalking. And attempted extorsion of certain favours.
>> Dunno what you refer to here, but if it happens outside the system,
>> then it should be of no concern from an admin POV.
>
>You are right about the first one. The second case was of a group
>of high level players forcing low level players to do things they
>would not normally do. They were smart enough not to force players
>to do anything serious, and did it in such a way that complaints
>were perceived by the admin as whining.
Hehe, sounds like the army.
Ola.
- Thread context:
- Re: [MUD-Dev] Wild west (was Guilds & Politics), (continued)
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 22 Dec 1997, 16:42 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Marian Griffith gryphon#iaehv,nl, Mon 22 Dec 1997, 20:23 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 27 Dec 1997, 23:44 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Marian Griffith gryphon#iaehv,nl, Mon 29 Dec 1997, 19:53 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 31 Dec 1997, 18:08 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Marian Griffith gryphon#iaehv,nl, Wed 31 Dec 1997, 19:31 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Travis S. Casey efindel#io,com, Wed 31 Dec 1997, 19:46 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Greg Munt greg#uni-corn,demon.co.uk, Wed 31 Dec 1997, 21:02 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
JC Lawrence claw#under,Eng.Sun.COM, Thu 25 Dec 1997, 02:45 GMT
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