MUD-Dev
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Last updated: Mon 04 Oct 1999, 16:51
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Wed 01 Jul 1998, 05:52 GMT
[MUD-Dev] Re: Multi-Server games
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Tue 30 Jun 1998, 23:41 GMT
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Sugarscape: A-Life variation with economic interests
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Rules of the game: How Long Till You Die
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: roleplaying farmers?
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: Levelless MUDs
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat intelligence
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Combat intelligence
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Multi-Server games
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: the why of online worlds.
, cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
Mon 29 Jun 1998, 23:48 GMT
[MUD-Dev] Re: Combat intelligence
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Combat intelligence
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Dr. Cat
cat#bga,com
[MUD-Dev] RP definitional structure
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] You think users won't number crunch and statistise your MUD?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Multi-Server games
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
[MUD-Dev] Re: the why of online worlds
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] the why of online worlds
, Mike Sellers
mike#bignetwork,com
Sun 28 Jun 1998, 10:21 GMT
[MUD-Dev] Re: what's fun?
, Richard Bartle
76703.3042#compuserve,com
Sat 27 Jun 1998, 19:46 GMT
[MUD-Dev] Re: Quotes from Marcus Ranum
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Multi-Server games
, MH
michael#sparta,mainstream.net
[MUD-Dev] Re: Multi-Server games
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Quotes from Marcus Ranum
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Levelless MUDs
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
Fri 26 Jun 1998, 22:47 GMT
[MUD-Dev] Re: Multi-Server games
, MH
michael#sparta,mainstream.net
[MUD-Dev] Quotes from Marcus Ranum
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Technical C/C++ coding question
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: what's fun?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: I/O Event Handling Under Linux by Richard Gooch
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Suggested theme
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Thread implementations...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] I/O Event Handling Under Linux by Richard Gooch
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Suggested theme
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] (fwd) Dantom's Universal Network Game (DUNG)
, Nathan Fenenga Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Suggested theme
, Richard Woolcock
KaVir#dial,pipex.com
Thu 25 Jun 1998, 08:32 GMT
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Multi-Server games
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] ScryMUD: Source release, version 1.4
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Multi-Server games
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Wed 24 Jun 1998, 23:39 GMT
[MUD-Dev] Re: Nested Coordinate spaces.
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: Databases: was Re: skill system
, ##Make Nylander
thenewt#use,usit.net
[MUD-Dev] mud-related event: Dr. K...
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Adam Wiggins
adam#angel,com
Tue 23 Jun 1998, 23:55 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Suggested theme, was Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Prescience Rules?
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Nested Coordinate spaces.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Mud websites
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] WWW/INN/news systems (Was: Re: mud websites)
, Petri Virkkula
pvirkkul#cc,hut.fi
[MUD-Dev] Re: WIRED: Kilers have more fun
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Databases: was Re: skill system
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Tron meets MUD meets the arcades. Detonation expected.
, J C Lawrence
claw#under,engr.sgi.com
Mon 22 Jun 1998, 23:46 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] WIRED: One brave soul's UO diary.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] RI Adventure Contest (fwd)
, Holly Sommer
hsommer#micro,ti.com
Sun 21 Jun 1998, 16:30 GMT
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
Sat 20 Jun 1998, 22:51 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Bruce Mitchener
ubmitche#mcs,drexel.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Databases: was Re: skill system
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Fri 19 Jun 1998, 23:10 GMT
[MUD-Dev] Biting the hand that feeds you
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Prescience Rules?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MUDZilla -- commercial server base
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Prescience Rules?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] bytecode results
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Prescience Rules?
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: LDAP server as ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Prescience Rules?
, Richard Woolcock
KaVir#dial,pipex.com
Thu 18 Jun 1998, 23:31 GMT
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] OT: Ack!
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Is worse better?
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Prescience Rules?
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
Wed 17 Jun 1998, 23:41 GMT
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Levelless MUDs
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] MySQL scalability
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Richard Woolcock
KaVir#nospam,dial.pipex.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Prescience Rules? [Previously submitted under wrong thread :( ]
, Larry Homer
afn40452#afn,org
[MUD-Dev] Re: Levelless MUDs
, Larry Homer
afn40452#afn,org
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Technical C/C++ coding question
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] ADMIN: OS Wars
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Technical C/C++ coding question
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: stuff that makes me leave
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] RE: stuff that makes me leave (was Re: In game bulleti
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mud websites
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Is worse better?
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Is worse better?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [Fwd: Warfare on retromud.org 3000]
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Announcement
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT:Re: Is worse better?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT:Re: Is worse better?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Is worse better?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mozilla: unity of interface
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Technical C/C++ coding question
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Technical C/C++ coding question
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
Tue 16 Jun 1998, 23:52 GMT
[MUD-Dev] Re: Technical C/C++ coding question
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Mozilla: unity of interface
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Is worse better?
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Is worse better?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Levelless MUDs
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] [Fwd: Warfare on retromud.org 3000]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] what's fun?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: OT: Announcement
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: The great crusade....
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Levelless MUDs
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] RE: The great crusade....
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
Mon 15 Jun 1998, 23:42 GMT
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: darkness/visibility
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Levelless MUDs
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] User Input Parser, was Re: darkness/visibility
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] (fwd) Temporality and user actions in MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: Announcement
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Analysis and specification
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: stuff that makes me leave
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: darkness/visibility
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: stuff that makes me leave
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Ben Greear
greear#cyberhighway,net
Sun 14 Jun 1998, 23:37 GMT
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: stuff that makes me leave
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: darkness/visibility
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Technical C/C++ coding question
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re:Telepathy Rules
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: darkness/visibility
, Richard Woolcock
KaVir#nospam,dial.pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words ofmud development?
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mu
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Technical C/C++ coding question
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Off topic! But please help
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Databases: was Re: skill system
, John Bertoglio
alexb#internetcds,com
Sat 13 Jun 1998, 14:19 GMT
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: darkness/visibility
, oliver
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: darkness/visibility
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] META: The web is a live again!
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, Adam Wiggins
adam#angel,com
Fri 12 Jun 1998, 23:51 GMT
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Away on a trip
, Bryce
S006JBH#nova,wright.edu
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Away on a trip
, Bryce
S006JBH#nova,wright.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: darkness/visibility
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: darkness/visibility
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: darkness/visibility
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: darkness/visibility
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: darkness/visibility
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: darkness/visibility
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: darkness/visibility
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: darkness/visibility
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Mud websites
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: skill system
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Off topic! ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Off topic! But please help
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, Katrina McClelan
kitkat#the486,bradley.edu
Thu 11 Jun 1998, 23:53 GMT
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] [Fwd: Re: Temporality and user actions in MUDs]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mailing List Archives
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Mailing List Archives
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Databases: was Re: skill system
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Mud-time vs real-time (was Re: skill system)
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Databases: was Re: skill system
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Databases: was Re: skill system
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Mud websites
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: darkness/visibility
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] META: Quoting, again.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:Telepathy Rules
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: mud websites
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: The lessons of Habitat's Dr Death repeated?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] darkness/visibility
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mud websites
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: skill system
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Mud websites
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: skill system
, Koster, Raph
rkoster#origin,ea.com
Wed 10 Jun 1998, 23:43 GMT
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Telepathy Rules
, Lawrence W. Homer
afn40452#afn,org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Off topic! But please help
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Off topic! But please help
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Nested Coordinate spaces.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Off topic! But please help
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Monthly FAQ Posting
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MUDZilla -- commercial server base
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] LDAP server as ...
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud websites
, Vadim Tkachenko
vt#freehold,crocodile.org
Tue 09 Jun 1998, 23:47 GMT
[MUD-Dev] MUDZilla -- commercial server base
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Bruce Mitchener
ubmitche#mcs,drexel.edu
[MUD-Dev] The lessons of Habitat's Dr Death repeated?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] RE: In game bulletin boards vs. Web based.
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] In game bulletin boards vs. Web based.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] META: Erroneous bounce messages.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mud websites
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Mud websites
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Mud websites
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Mud websites
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: Mud websites
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Mud websites
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Analysis and specification - the dirty words of mud development?
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: Levelless MUDs
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Monthly FAQ Posting
, Alex Oren
alexo#bigfoot,com
[MUD-Dev] Re: Levelless MUDs
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Monthly FAQ Posting
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Monthly FAQ Posting
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Levelless MUDs
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Administrative Meddling
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, J C Lawrence
claw#under,engr.sgi.com
Mon 08 Jun 1998, 16:55 GMT
[MUD-Dev] Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: META: Archives.
, Koster, Raph
rkoster#origin,ea.com
Sat 06 Jun 1998, 19:20 GMT
[MUD-Dev] Re: Nested coorindate space model
, Jason Goodwin
wgoodwin#iquest,net
[MUD-Dev] Re: Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] META: Archives.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: CGDC, a summary
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: OT: ICQ hacks and exploits
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) Re: Multiple currencies
, Matt Chatterley
matt#mpc,dyn.ml.org
Fri 05 Jun 1998, 22:57 GMT
[MUD-Dev] META: membership list
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: ICQ hacks and exploits
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] OT: ICQ hacks and exploits
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 04 Jun 1998, 23:54 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Administrative Meddling
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
Wed 03 Jun 1998, 22:01 GMT
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Exploring the guild phenomena
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Tue 02 Jun 1998, 17:12 GMT
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, John Bertoglio
alexb#internetcds,com
Mon 01 Jun 1998, 22:37 GMT
[MUD-Dev] [Mud-Dev] Playerkilling website
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: skill system
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
Sun 31 May 1998, 13:32 GMT
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
Sat 30 May 1998, 20:07 GMT
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: Nested coorindate space model
, Ling
K.L.Lo-94#student,lboro.ac.uk
Fri 29 May 1998, 23:56 GMT
[MUD-Dev] Re: UO's rep system, was: CGDC
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: skill system
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Thu 28 May 1998, 18:47 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Nested coorindate space model
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] skill system
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
Wed 27 May 1998, 23:33 GMT
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
Tue 26 May 1998, 22:56 GMT
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] BIAP Chat/Chat Pro (fwd)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Tutorial for Multi-User Environments
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Tutorial for Multi-User Environments
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: Mudschool
, Matt Chatterley
matt#mpc,dyn.ml.org
Mon 25 May 1998, 22:24 GMT
[MUD-Dev] RE: UO's rep system, was: CGDC
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Alex Oren
alexo#bigfoot,com
[MUD-Dev] Re: mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Using HTML for a Mud character generator
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: mudschools
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
Sun 24 May 1998, 21:25 GMT
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: mudschools
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
Sat 23 May 1998, 22:51 GMT
[MUD-Dev] Plug: Got my java client to work using the java-plugin.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: OT: Java multithreading test source
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: OT: Java multithreading test source
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mud Tales
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
Fri 22 May 1998, 22:40 GMT
[MUD-Dev] META: New list features
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] A Metaphysics System
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Combat in the Abandoned Realms
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, Joel Kelso
joel#ee,uwa.edu.au
Thu 21 May 1998, 17:49 GMT
[MUD-Dev] Sex in Games -- ya gotta, um, yeah
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Using HTML for a Mud character generator
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Nested coorindate space model
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Mud Tales
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: world concept
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Now For Something Completely Different: PK with style
, John Bertoglio
alexb#internetcds,com
Wed 20 May 1998, 20:33 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: MURKLE: Wot it is
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Java multithreading test source
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
Tue 19 May 1998, 22:20 GMT
[MUD-Dev] Re: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Leaving characters in play
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: Mudschool
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: world concept
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud Tales
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: world concept
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud Tales
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Java multithreading test source
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Mudschool
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By ErnestAdams
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: OT: Java multithreading performance
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: OT: Java multithreading performance
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, T. Alexander Popiel
popiel#beldin,snugharbor.com
Mon 18 May 1998, 23:42 GMT
[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] META: Lost messages
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
Sun 17 May 1998, 23:44 GMT
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mudschools
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: mudschools
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: Character creation, was: Mudschool
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Leaving characters in play
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MURKLE: Wot it is
, Dr. Cat
cat#bga,com
[MUD-Dev] Titanic's demise (was Re: MURKLE: Wot it is)
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MURKLE: Wot it is
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Mudschool
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
Sat 16 May 1998, 22:29 GMT
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: MURKLE: Wot it is
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: OT: Java multithreading performance
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: world concept
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: MURKLE: Wot it is
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] world concept
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: mudschools
, jacob langthorn
jlangthorn#towertechinc,com
Fri 15 May 1998, 20:58 GMT
[MUD-Dev] Re: Mudschool
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Is There a There in Cyberspace?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Onchat -- Java based chat room.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MURKLE: Wot it is
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Attributes: Sanity
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Attributes: Sanity
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: CGDC, a summary
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
Thu 14 May 1998, 23:56 GMT
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Raph Koster
rkoster#origin,ea.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Character creation, was: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mudschool
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: AR Mining System
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: AR Mining System
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mudschool
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Attributes: Sanity
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: mudschools
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: AR Mining System
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Is There a There in Cyberspace?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Is There a There in Cyberspace?
, J C Lawrence
claw#under,engr.sgi.com
Wed 13 May 1998, 23:31 GMT
[MUD-Dev] [OT] Web Pages
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Natural Language Processing (NLP)
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Mudschool
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
Request "unsubscribe calvin#orinconhi,com mud-dev"
, Petidomo Mailing List Server
mud-dev-request#kanga,nu
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: On tanks...
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Leaving characters in play
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Leaving characters in play
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Leaving characters in play
, Joel Kelso
joel#ee,uwa.edu.au
Tue 12 May 1998, 19:50 GMT
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: regulating player-created objects
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
Mon 11 May 1998, 22:53 GMT
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] More on LetsSystems
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: mudschools
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] On tanks...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
Sun 10 May 1998, 23:04 GMT
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: regulating player-created objects
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] MUD mentation system
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] CGDC, a summary
, Adam Wiggins
adam#angel,com
[MUD-Dev] META: Search features of the MUD-Dev archive
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
Sat 09 May 1998, 14:22 GMT
[MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: regulating player-created objects
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: regulating player-created objects
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
Fri 08 May 1998, 17:32 GMT
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] RE: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] RE: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] RE: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] RE: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Frandel 3D (fwd)
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, John Bertoglio
alexb#internetcds,com
Thu 07 May 1998, 23:42 GMT
[MUD-Dev] Re: Character maintinence - expenditure of resources
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: quickie CGDC report
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: regulating player-created objects
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] quickie CGDC report
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
, John Bertoglio
alexb#internetcds,com
Wed 06 May 1998, 23:25 GMT
[MUD-Dev] Re: Supporting articles found for UOL play style
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] META: Character of the list's membership
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)
, Erik Ostrom
eostrom#research,att.com
Tue 05 May 1998, 19:33 GMT
[MUD-Dev] Re: atomic functions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: atomic functions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Motivations (was something else...)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Motivations (was something else...)
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: META -- membership
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] RE: META -- membership
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] META -- membership
, Jay Sax
cimri1#gte,net
[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Character development [was Re: ]
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: atomic functions
, Joel Dillon
emily#cornholio,new.ox.ac.uk
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
Mon 04 May 1998, 23:31 GMT
[MUD-Dev] Re: Character development [was Re: ]
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, Adam Wiggins
adam#angel,com
[MUD-Dev] RE: Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: Character maintinence - expenditure of resources
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re: whitestar Crossfire MUD
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Character maintinence - expenditure of resources
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Preview of Asheron's Call
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK's: A solution?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Jay Sax
cimri1#gte,net
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Supporting articles found for UOL play style
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
Sun 03 May 1998, 23:14 GMT
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] OT: Supporting articles found for UOL play style
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: CGDC
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] LIST: The "MUD-DEV" MUD Development mailing list
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
Sat 02 May 1998, 23:26 GMT
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfi
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Supporting articles found for UOL play style
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: META: Mail archives and MIME attachments
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: OT: Birth announcement
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Supporting articles found for UOL play style
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, J C Lawrence
claw#under,engr.sgi.com
Fri 01 May 1998, 22:44 GMT
[MUD-Dev] Re: regulating player-created objects
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] OT: CGDC
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Monthly FAQ Posting
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: PK's: A solution?
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, Richard Woolcock
KaVir#dial,pipex.com
Thu 30 Apr 1998, 23:50 GMT
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, Dr. Cat
cat#bga,com
[MUD-Dev] META: Filtering suggestions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: MUD Development Digest
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: PK's: A solution?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK's: A solution?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] RE: DOOM Gets a Storyline?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] DOOM Gets a Storyline?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: UO in Wired, was OT: Birth announcement
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Supporting articles found for UOL play style
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: PK's: A solution?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: OT: Birth announcement
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Supporting articles found for UOL play style
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK's: A solution?
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Dr. Cat
cat#bga,com
[MUD-Dev] regulating player-created objects
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
, Dan Root
dar#thekeep,org
[MUD-Dev] atomic functions
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Jay Sax
cimri1#gte,net
[MUD-Dev] Re: PK's: A solution?
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
, Jay Sax
cimri1#gte,net
[MUD-Dev] Supporting articles found for UOL play style
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: Birth announcement
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) [DESIGN] Macro semi-language
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Reuters: Cheaters Never Prosper
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, J C Lawrence
claw#under,engr.sgi.com
Wed 29 Apr 1998, 23:52 GMT
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: How to represent a 3d object...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Correction
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Bio of John Bertoglio
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK's: A solution?
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) Confusing?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Some thoughts on languages and users - was: Macro semi
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) MOB or player? Re: Global Communications on Muds
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] META: Mail archives and MIME attachments
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] re: PK and my "Mobless MUD" idea
, Jay Sax
cimri1#gte,net
[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) Confusing?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds
, J C Lawrence
claw#under,engr.sgi.com
Tue 28 Apr 1998, 23:45 GMT
[MUD-Dev] META: Membership authentication
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK's: A solution?
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: PK's: A solution?
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: PK's: A solution?
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Some thoughts on languages and users - was: Macro semi
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Group mechanics/Leadership [was: Room descriptions]
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MUD Development Digest
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, Dr. Cat
cat#bga,com
Mon 27 Apr 1998, 23:13 GMT
[MUD-Dev] Re: OT: Birth announcement
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Birth announcement
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Birth announcement
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) [DESIGN] Macro semi-language
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: Birth announcement
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] OT: Birth announcement
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] META: mud-dev#null,net is now decommissioned.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Group mechanics/Leadership [was: Room descriptions]
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, Joel Dillon
emily#cornholio,new.ox.ac.uk
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, Justin McKinnerney
xymox#toon,org
[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
, Joel Dillon
emily#cornholio,new.ox.ac.uk
[MUD-Dev] RE: How to represent a 3d object...
, Justin McKinnerney
xymox#toon,org
[MUD-Dev] Re: MUD Development Digest
, Justin McKinnerney
xymox#toon,org
[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)
, Justin McKinnerney
xymox#toon,org
Sun 26 Apr 1998, 21:56 GMT
[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Room descriptions, was Re: Roleplaying
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Room descriptions, was Re: Roleplaying
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: How to represent a 3d object...
, Ben Greear
greear#cyberhighway,net
Sat 25 Apr 1998, 13:14 GMT
[MUD-Dev] Re: (fwd) SERVER: Re: New Code Base in VB Started
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] How to represent a 3d object...
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: How to represent a 3d object...
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
Fri 24 Apr 1998, 22:41 GMT
[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: MUD Development Digest
, Dr. Cat
cat#bga,com
[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: There can be.. only ONE! (fwd)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: MUD Development Digest
, Justin McKinnerney
xymox#toon,org
[MUD-Dev] Re: MUD Development Digest
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MUD Development Digest
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: MUD Development Digest
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 23 Apr 1998, 22:31 GMT
[MUD-Dev] Re: Systems you use
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire"
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Systems you use
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Systems you use
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Systems you use
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Gentle Reminder
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Teamwork
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Systems you use
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Systems you use
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Teamwork
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: MUD Development Digest
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Systems you use
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Systems you use
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: MUD Development Digest
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MUD Development Digest
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
, Jon Leonard
jleonard#divcom,umop-ap.com
[MUD-Dev] MAPPING: Creating a bitmaped graphic from map coordinates
, John Bertoglio
alexb#internetcds,com
Wed 22 Apr 1998, 23:29 GMT
[MUD-Dev] Re: Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MUD Development Digest
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] (fwd) Sea of Blood Graphical MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Graphical MUD project (Sea Of Blood)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Tue 21 Apr 1998, 22:12 GMT
[MUD-Dev] SfD: AI and muds; several approaches
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] (fwd) Mudlib Design
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] META: We have moved.
, J C Lawrence
claw#under,engr.sgi.com
Mon 20 Apr 1998, 18:54 GMT
Re: [MUD-Dev] META: Archive searching now works...
, J C Lawrence
claw#under,engr.sgi.com
Sun 19 Apr 1998, 15:01 GMT
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] There can be.. only ONE!
, Ling
K.L.Lo-94#student,lboro.ac.uk
Re: [MUD-Dev] [Fwd: Re: Grids and curvature of a sphere]
, Caliban Tiresias Darklock
caliban#darklock,com
[Fwd: Re: Grids and curvature of a sphere]
, Richard Woolcock
KaVir#dial,pipex.com
Sat 18 Apr 1998, 00:20 GMT
Re: [MUD-Dev] There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
Fri 17 Apr 1998, 22:33 GMT
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: Fw: [DESIGN] Combat system
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] Character development [was Re: ]
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Character development [was Re: ]
, Alex Bertoglio
alexb#internetcds,com
Thu 16 Apr 1998, 22:50 GMT
RE: [MUD-Dev] Character development [was Re: ]
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] META: Archive searching now works...
, Bruce Mitchener
ubmitche#mcs,drexel.edu
META: Archive searching now works...
, J C Lawrence
claw#under,engr.sgi.com
3D evaluation?
, J C Lawrence
claw#under,engr.sgi.com
(fwd) Re: equipment
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] There can be.. only ONE!
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
META: Archive message format
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Character development [was Re: ]
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] META: Web site backgrounds and readability
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] There can be.. only ONE!
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] There can be.. only ONE!
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] There can be.. only ONE!
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] META: Web site backgrounds and readability
, Caliban Tiresias Darklock
caliban#darklock,com
Wed 15 Apr 1998, 21:24 GMT
Re: [MUD-Dev] There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] There can be.. only ONE!
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Personality modelling
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] There can be.. only ONE!
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] Character development [was Re: ]
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] Character development [was Re: ]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] META: Web site backgrounds and readability
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] Character development [was Re: ]
, Caliban Tiresias Darklock
caliban#darklock,com
Character development [was Re: ]
, s001gmu
s001gmu#nova,wright.edu
Re: [MUD-Dev] Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Other mailing lists
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] There can be.. only ONE!
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Personality modelling
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Tue 14 Apr 1998, 23:56 GMT
[MUD-Dev] META: Web site backgrounds and readability
, plateau
plateau#mail,tcbi.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Web site backgrounds and readability
, Greg Munt
greg#uni-corn,demon.co.uk
Re: [MUD-Dev] META: Web site backgrounds and readability
, Cimri
nospam#gte,net
Re: [MUD-Dev] META: Web site backgrounds and readability
, Holly Sommer
hsommer#micro,ti.com
META: Web site backgrounds and readability
, J C Lawrence
claw#under,engr.sgi.com
Mon 13 Apr 1998, 23:58 GMT
Re: [MUD-Dev] Character development [was Re: ]
, Cimri
cimri1#gte,net
Re: [MUD-Dev] META: membership
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] Seductions of Sim: Policy as a Simulation
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Unreal
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: membership
, s001gmu
s001gmu#nova,wright.edu
Re: [MUD-Dev] META: membership
, Cimri
cimri1#gte,net
META: Other mailing lists
, Alex Oren
alexo#bigfoot,com
Re: [MUD-Dev] META: membership
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] OT: Caballah [was Character development]
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] OT: Caballah [was Character development]
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Character development [was Re: ]
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Character development [was Re: ]
, Marian Griffith
gryphon#iaehv,nl
Character development [was Re: ]
, s001gmu
s001gmu#nova,wright.edu
Sun 12 Apr 1998, 17:46 GMT
Re: [MUD-Dev] OT: Caballah [was Character development]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] OT: Caballah [was Character development]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] OT: Caballah [was Character development]
, Caliban Tiresias Darklock
caliban#darklock,com
OT: Caballah [was Character development]
, Alex Oren
alexo#bigfoot,com
Re: [MUD-Dev] There can be.. only ONE!
, Caliban Tiresias Darklock
caliban#darklock,com
There can be.. only ONE!
, Matt Chatterley
matt#mpc,dyn.ml.org
Personality modelling
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
Sat 11 Apr 1998, 22:04 GMT
META: Web futures and the demise of MUD civilisation as we know it.
, coder
coder#ibm,net
Re: [MUD-Dev] Character development [was Re: ]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] GRUMPS
, Joel Dillon
emily#cornholio,new.ox.ac.uk
Re: [MUD-Dev] Character development [was Re: ]
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not t
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] META: membership (was a fruitful exchange on clas
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Character development [was Re: ]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, Travis Casey
efindel#polaris,net
Re: [MUD-Dev] META: membership (was a fruitful exchange on classlessness in r.g.m.admin)
, Ben Greear
greear#cyberhighway,net
Fri 10 Apr 1998, 19:33 GMT
Re: [MUD-Dev] Re: MUD Development Digest
, Jon Leonard
jleonard#divcom,umop-ap.com
Re: [MUD-Dev] GRUMPS
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Re: MUD Development Digest
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Seductions of Sim: Policy as a Simulation
, Jon A. Lambert
jlsysinc#ix,netcom.com
GRUMPS
, s001gmu
s001gmu#nova,wright.edu
Re: (fwd) Development of new code base
, coder
coder#ibm,net
Re: [MUD-Dev] Unreal
, Matt Chatterley
matt#mpc,dyn.ml.org
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] META: membership (was a fruitful exchange on classlessness in r.g.m.admin)
, coder
coder#ibm,net
Re: [MUD-Dev] Unreal
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Character development [was Re: ]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, Travis Casey
efindel#polaris,net
Re: [MUD-Dev] a fruitful exchange on classlessness in r.g.m.admin
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] GRUMPS
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] Character development [was Re: ]
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] GRUMPS
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of
, Wout Mertens
Wout.Mertens#rug,ac.be
Re: [MUD-Dev] GRUMPS
, J C Lawrence
claw#under,engr.sgi.com
Thu 09 Apr 1998, 23:40 GMT
MAGE 2 MAGE v. 0.88
, J C Lawrence
claw#under,engr.sgi.com
a fruitful exchange on classlessness in r.g.m.admin
, Cimri
cimri1#gte,net
RE: [MUD-Dev] Unreal
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] RGMA
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] RGMA
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] Re: (fwd) Re: code for teleport
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: That bloke Yaltec.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] META: That bloke Yaltec.
, Khan one
Khanone#aol,com
Re: [MUD-Dev] Character development [was Re: ]
, Travis S. Casey
efindel#io,com
META: The web archives are up for review (alpha 1)
, J C Lawrence
claw#under,engr.sgi.com
Unreal
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Character development [was Re: ]
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] RGMA
, Marian Griffith
gryphon#iaehv,nl
RE: [MUD-Dev] Character development [was Re: ]
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] GRUMPS
, Shawn Halpenny
malachai#iname,com
Re: [MUD-Dev] Character development [was Re: ]
, Travis S. Casey
efindel#io,com
RGMA
, Alex Oren
alexo#bigfoot,com
Re: [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of
, Alex Oren
alexo#bigfoot,com
Re: [MUD-Dev] Re: MUD Development Digest
, Alex Oren
alexo#bigfoot,com
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] Re: MUD Development Digest
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] [Fwd: MUD-Dev]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] GRUMPS
, J C Lawrence
claw#under,engr.sgi.com
Wed 08 Apr 1998, 23:56 GMT
Re: [MUD-Dev] Character development [was Re: ]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] caved in: Algorithms for for storing free space.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] GRUMPS
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
Genetic Algorithms
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: The web presence and wot it ain't gonna be
, J C Lawrence
claw#under,engr.sgi.com
META: Archive of Megami/Wout's list's traffic? Archive ofthe CC: list?
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not to die for.
, s001gmu
s001gmu#nova,wright.edu
Resisting Charm or you're cute and nice, but not to die for.
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: (fwd) Re: code for teleport
, s001gmu
s001gmu#nova,wright.edu
Re: [MUD-Dev] META: The web presence and wot it ain't gonna be
, Shawn Halpenny
malachai#iname,com
Re: [MUD-Dev] Re: (fwd) Re: code for teleport
, Ben Greear
greear#cyberhighway,net
Re: (fwd) Development of new code base
, coder
coder#ibm,net
Re: (fwd) Re: code for teleport
, coder
coder#ibm,net
Re: [MUD-Dev] Persistant storage.... My current idea.
, Ben Greear
greear#cyberhighway,net
Tue 07 Apr 1998, 22:34 GMT
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Meta: who dat guy, wot dat web?
, J C Lawrence
claw#under,engr.sgi.com
META: The web presence and wot it ain't gonna be
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, J C Lawrence
claw#under,engr.sgi.com
META: The web presence and wot it ain't gonna be
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, maddog
maddog#best,com
Re: [MUD-Dev] [META] Mailing lists
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Meta: who dat guy, wot dat web?
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, Jon A. Lambert
jlsysinc#ix,netcom.com
[Fwd: Re: MUD-Dev]
, Richard Woolcock
KaVir#dial,pipex.com
[META] Mailing lists
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] Meta: who dat guy, wot dat web?
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Meta: who dat guy, wot dat web?
, J C Lawrence
claw#under,engr.sgi.com
Meta: who dat guy, wot dat web?
, s001gmu
s001gmu#nova,wright.edu
Re: [MUD-Dev] Meta: who dat guy, wot dat web?
, coder
coder#ibm,net
Re: [MUD-Dev] Re: [Fwd: MUD-Dev]
, Katrina McClelan
kitkat#the486,bradley.edu
Re: [Fwd: MUD-Dev]
, coder
coder#ibm,net
Re: [MUD-Dev] [Fwd: MUD-Dev]
, Nathan F Yospe
yospe#hawaii,edu
Re: [MUD-Dev] [Fwd: MUD-Dev]
, Richard Woolcock
KaVir#dial,pipex.com
[Fwd: MUD-Dev]
, Richard Woolcock
KaVir#dial,pipex.com
Mon 06 Apr 1998, 17:09 GMT
[MUD-Dev] Re: MUD Development Digest
, J C Lawrence
claw#under,engr.sgi.com
RE: [MUD-Dev] Re: MUD Development Digest
, Justin McKinnerney
xymox#toon,org
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] Re: MUD Development Digest
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] GRUPMS?
, Vadim Tkachenko
vt#freehold,crocodile.org
Re: [MUD-Dev] caved in: Algorithms for for storing free space.
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] GRUMPS
, Travis Casey
efindel#polaris,net
Sun 05 Apr 1998, 23:44 GMT
Re: [MUD-Dev] GRUMPS
, Brandon J. Rickman
ashes#pc4,zennet.com
Re: [MUD-Dev] GRUMPS
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] caved in: Algorithms for for storing free space.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] internet connections
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] caved in: Algorithms for for storing free space.
, Cimri
cimri1#gte,net
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] GRUMPS
, maddog
maddog#best,com
Re: [MUD-Dev] (fwd) Re: Roleplaying
, Travis Casey
efindel#polaris,net
Re: [MUD-Dev] Character development [was Re: ]
, Travis Casey
efindel#polaris,net
caved in: Algorithms for for storing free space.
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] GRUMPS
, Travis Casey
efindel#polaris,net
Re: [MUD-Dev] Persistant storage.... My current idea.
, Ben Greear
greear#cyberhighway,net
Sat 04 Apr 1998, 23:30 GMT
Re: [MUD-Dev] GRUMPS
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Re: MUD Development Digest
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Persistant storage.... My current idea.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Persistant storage.... My current idea.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
GRUMPS
, maddog
maddog#best,com
RE: [MUD-Dev] Re: MUD Development Digest
, Justin McKinnerney
xymox#toon,org
Re: MUD Development Digest
, Dr. Cat
cat#bga,com
OT: This is a test of a system config change.
, coder
coder#ibm,net
Re: [MUD-Dev] Persistant storage.... My current idea.
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
Fri 03 Apr 1998, 23:42 GMT
[MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] Persistant storage.... My current idea.
, Ben Greear
greear#cyberhighway,net
Thu 02 Apr 1998, 14:27 GMT
Monthly FAQ Posting
, Ling
K.L.Lo-94#student,lboro.ac.uk
Wed 01 Apr 1998, 22:58 GMT
Re: [MUD-Dev] Persistant storage.... My current idea.
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] (fwd) Re: Roleplaying
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
, J C Lawrence
claw#under,engr.sgi.com
Re: [MUD-Dev] META: Broken mail headers
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Thu 12 Feb 1998, 02:19 GMT
Re: [MUD-Dev] Clients
, coder
coder#ibm,net
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