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Re: (fwd) Re: code for teleport
An old post I'd meant to cross to the list but didn't:
From: "Thomas D. Lowe" <dlowe#boxtopsoft,com>
Newsgroups: rec.games.mud.admin
Subject: Re: code for teleport
Date: Mon, 25 Aug 1997 18:41:38 -0500
Reply-To: dlowe#boxtopsoft,com
Greg Munt wrote:
> a Midgaardian mayor who cannot be permanently disabled :-) I've
> had repeated requests for a "dimensional gate" spell that would
> open an exit to a room of a player's choosing, that would remain
> open for a while and through which anyone can walk. That's one
> we reject.
Note on this...
On the mud I coded and am (still) working on, we scummed an idea off of
Raymond E. Fiest's Riftwar trilogy. In every mage guild, there's a
"pattern room," with various "patterns" inside. Mages cast teleport on a
particular pattern (which is described by words like wavy, woven, etc. --
they have to figure out what goes to which) and are themselves teleported
to another pattern room in another guild. Since teleport is on the
upper-mid level range on our mud, it works out well for enabling
transportation to different parts of the world, without actually putting
them into a "zone for killing things and getting xp."
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for., (continued)
- Re: (fwd) Development of new code base,
coder coder#ibm,net, Wed 08 Apr 1998, 04:13 GMT
- Re: (fwd) Re: code for teleport,
coder coder#ibm,net, Wed 08 Apr 1998, 03:54 GMT
- Re: [MUD-Dev] Re: [Fwd: MUD-Dev],
J C Lawrence claw#under,engr.sgi.com, Tue 07 Apr 1998, 22:34 GMT
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