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Unreal
Have a look at <URL:http://www.unreal.org>. I was pointed at it as an
example of interesting web design (make sure you have Java and
Javascript turned on and then check out the cube navigation (no, I'm
*NOT* going to copy it)). The interesting parts are their builder and
movies (look under downloads/movies, also check out the screenshots).
Note particularly their effective handling or larger unbounded spaces
(eg outdoors etc).
It requires very little stretch to see making a MUD atop this sort of
base.
Will the first *usable* VR application be a Wolf3d/Doom/Quake/Unreal
clone? It looks like 1st person gore fests will drag VR into
feasability in the same way that porn made 'net payments feasible.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Unreal, (continued)
- [MUD-Dev] META: That bloke Yaltec.,
Khan one Khanone#aol,com, Thu 09 Apr 1998, 20:21 GMT
- META: The web archives are up for review (alpha 1),
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 18:11 GMT
- Unreal,
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 17:31 GMT
- RGMA,
Alex Oren alexo#bigfoot,com, Thu 09 Apr 1998, 12:49 GMT
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