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Re: [MUD-Dev] META: That bloke Yaltec.
On Thu, 9 Apr 1998 13:22:59 PST8PDT
Khan one<Khanone#aol,com> wrote:
> I've not posted because I don't feel I really have much to
> contribute - what was said about an elitist list is true in many
> respects.
Of course there is always the difference between elitism as a form of
snobbery, and elitism through distinction. There are only two
requirements for membership on the list: an interest in MUDs and a
willingness to post only signal. Those requirements are of course a
gross and inhuman discrimination against the noisy other-interested
people out there -- a clear violation of human rights.
> Yaltec was one such, who came to me, with his aspirations, and
> ideas.
Writing as list owner:
Not a problem.
> An apology, and explanation of sorts. I just hope that what
> transpired isn't enough to get me thrown out of this mailing list.
Nahh. It would be pointless to stick your head on a pike. The
exposure is minimal, the chap is a valid list member, and the list is
in the throes of approaching publicity. Its all comparitively moot.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
On Thu, 9 Apr 1998 13:22:59 PST8PDT
Khan one<Khanone#aol,com> wrote:
> Firstly, an apology to all, most notably to KaVir, for disrupting
> some of the flow of this mailing list due to my negligence. It was
> my intention to sponser Yaltec myself, but I'd lost information on
> how to introduce him. Silly, I know. :-(
> I'm not an active contributor to the mailing list myself, although I
> do enjoy the discussion that goes on in it on the various topics
> pertaining to MUD topics, both within the environment created by the
> game, and outside too, in regard to the creation/administration.
> I've not posted because I don't feel I really have much to
> contribute - what was said about an elitist list is true in many
> respects. I have my own viewpoints of course, but I sometimes have
> problems phrasing them how I wish to. Better to be quiet and listen
> to all the arguments, and learn, than be involved from a subjective
> standpoint. It keeps any "noise" down, too.
> Given my position as an assistant administrator for one of the MUDs
> on AOL, I come into contact with a large number of people who are
> inspired by playing, to create their own games. Even with the
> over-abundance of "PD" code-bases, I encourage all I can to pursue
> such a course if they feel they are capable.
> Yaltec was one such, who came to me, with his aspirations, and
> ideas. Since he was thinking about creating a graphical game, and
> asked me what my thoughts were, and since KaVir had posted a succint
> evaluation on the pro's and con's of each type, in a way far better
> than I could recite, I decided to forward him that email. My
> apologies if that caused some alarm to some. I goofed, in effect,
> for just forwarding the email, rather than copy and paste the body.
> I'd known him for quite some time, by then, and after hearing about
> some of his ideas, was why I was going to sponser him to this
> mailing list. I'd just told him to hang on, until I could locate
> (i.e. it was posted again) the rules for introducing someone. It
> must have been a month ago, this happened now. He's been patient
> with me for that time, so I suppose it wasn't too surprising that
> his patience did run out eventually, and he contacted KaVir direct.
> An apology, and explanation of sorts. I just hope that what
> transpired isn't enough to get me thrown out of this mailing list.
> Anyway, since I don't post often, I'd like to take the time to say
> it's been extremely enlightening "lurking" and listening in on the
> various problems posed here, and possible solutions to them,
> problems I hadn't really considered before. And as such, thanks to
> all who have posted, for letting me listen in. (Bigger thanks to
> J.C.Lawrence, though, for making and administrating, this mailing
> list) (Is that enough boot-licking, yet? <g>)
> (Switches "lurk" mode back on)
> Orlando.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] META: membership, (continued)
- RE: [MUD-Dev] Unreal,
Koster, Raph rkoster#origin,ea.com, Thu 09 Apr 1998, 22:35 GMT
- [MUD-Dev] META: That bloke Yaltec.,
Khan one Khanone#aol,com, Thu 09 Apr 1998, 20:21 GMT
- META: The web archives are up for review (alpha 1),
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 18:11 GMT
- Unreal,
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 17:31 GMT
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