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RE: [MUD-Dev] Unreal
There was indeed a commercial mud project using the Unreal engine. It
couldn't get past polygon count limitations and the fact that the
engine (like most of those type of 3d engines these days) was designed
to work optimally in enclosed spaces. It ended up getting cancelled.
-Raph
- Thread context:
- Re: [MUD-Dev] META: membership, (continued)
- RE: [MUD-Dev] Unreal,
Koster, Raph rkoster#origin,ea.com, Thu 09 Apr 1998, 22:35 GMT
- [MUD-Dev] META: That bloke Yaltec.,
Khan one Khanone#aol,com, Thu 09 Apr 1998, 20:21 GMT
- META: The web archives are up for review (alpha 1),
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 18:11 GMT
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