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Re: [MUD-Dev] Unreal
On 9 Apr 98 at 10:41, J C Lawrence wrote:
>
> It requires very little stretch to see making a MUD atop this sort of
> base.
>
> Will the first *usable* VR application be a Wolf3d/Doom/Quake/Unreal
> clone? It looks like 1st person gore fests will drag VR into
> feasability in the same way that porn made 'net payments feasible.
>
No. But you're very, very close. First-person gore fests WITH
heaving bosoms and buffed pects. That would be an instant mega-hit.
:)
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
- References:
- Unreal
- From: J C Lawrence <claw#under,engr.sgi.com>
- Thread context:
- [MUD-Dev] META: That bloke Yaltec.,
Khan one Khanone#aol,com, Thu 09 Apr 1998, 20:21 GMT
- META: The web archives are up for review (alpha 1),
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 18:11 GMT
- Unreal,
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 17:31 GMT
- RGMA,
Alex Oren alexo#bigfoot,com, Thu 09 Apr 1998, 12:49 GMT
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