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Re: [MUD-Dev] Unreal



On Thu, 9 Apr 1998 15:44:42 PST8PDT 
Koster, Raph<rkoster#origin,ea.com> wrote:

> There was indeed a commercial mud project using the Unreal
> engine. It couldn't get past polygon count limitations and the fact
> that the engine (like most of those type of 3d engines these days)
> was designed to work optimally in enclosed spaces. It ended up
> getting cancelled.

Recent comments I've seen (Unreal fan sites) say that Unreal is now
much better at handling non-enclosed spaces (written from a game
player's perspective only).  Anyone have any source data?

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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