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Re: [MUD-Dev] Unreal
On Thu, 9 Apr 1998 15:44:42 PST8PDT
Koster, Raph<rkoster#origin,ea.com> wrote:
> There was indeed a commercial mud project using the Unreal
> engine. It couldn't get past polygon count limitations and the fact
> that the engine (like most of those type of 3d engines these days)
> was designed to work optimally in enclosed spaces. It ended up
> getting cancelled.
Recent comments I've seen (Unreal fan sites) say that Unreal is now
much better at handling non-enclosed spaces (written from a game
player's perspective only). Anyone have any source data?
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] META: membership, (continued)
- RE: [MUD-Dev] Unreal,
Koster, Raph rkoster#origin,ea.com, Thu 09 Apr 1998, 22:35 GMT
- [MUD-Dev] META: That bloke Yaltec.,
Khan one Khanone#aol,com, Thu 09 Apr 1998, 20:21 GMT
- META: The web archives are up for review (alpha 1),
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 18:11 GMT
- Unreal,
J C Lawrence claw#under,engr.sgi.com, Thu 09 Apr 1998, 17:31 GMT
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