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Re: [MUD-Dev] Character development [was Re: ]
-----Original Message-----
From: Koster, Raph <rkoster#origin,ea.com>
To: 'mud-dev#null,net' <mud-dev#null,net>
Date: Thursday, April 16, 1998 4:02 PM
Subject: [MUD-Dev] Character development [was Re: ]
>
>On Tuesday, April 14, 1998 12:25 PM J C Lawrence
>[SMTP:claw#under,engr.sgi.com] said:
>
>>>On Thu, 9 Apr 1998 10:15:30 PST8PDT Koster,
>Raph<rkoster#origin,ea.com> wrote:
<SNIP interesting commentary>>>
>><nod>
>>Do you have any tales of the form of Habitat's egg or other prized
>>tokens or recognition values that you could relate for UO?
>
>Ooof. Too many.
>
<<SNIP interesting stories>>
>There's a wide range of "tokens" here, of course. It also demonstrates
>the range of activities possible in UO. To be honest, I am somewhat
>disappointed in the lesser range of activities that our forthcoming
>competitors are trying to cover (probably because our ambition
>overreached our capability!).
>
>Hope that answers your question.
>
>-Raph
>
>
ANOTHER UO Token
My son plays UO extensively. Now that he has "gotten into it", it is getting
quite interesting. Though a fan of text-based games, UO visuals offer some
very interesting sights that it would probablly be impossible in a
text-based environment. Last night a few people on his server of choice
were selling dyed black clothes (apparently created using a bug
exploit/editor program, but thats another story). This color is not
available in the game normally. They were so popular it was like free beer
at a ball game. Finally the vendors (players) made the buyers line up in
orderly lines to wait for service. This was a great site, one which will
undoubtably show up on websites....
"So, for a while you saw the citizens of Ultima Online online."
My son had a blast.
John Bertoglio
(The infamous poster of the thread "In Defense of Ultima Online" on the
pubic newsgroup)
CIO, paper.net
www.paper.net
- Thread context:
- [MUD-Dev] Re: Character development [was Re: ], (continued)
- RE: [MUD-Dev] Character development [was Re: ],
Koster, Raph rkoster#origin,ea.com, Thu 09 Apr 1998, 17:00 GMT
- RE: [MUD-Dev] Character development [was Re: ],
Koster, Raph rkoster#origin,ea.com, Thu 16 Apr 1998, 22:50 GMT
- Re: [MUD-Dev] Character development [was Re: ],
Alex Bertoglio alexb#internetcds,com, Fri 17 Apr 1998, 04:24 GMT
- caved in: Algorithms for for storing free space.,
Ben Greear greear#cyberhighway,net, Sun 05 Apr 1998, 02:31 GMT
- Re: [MUD-Dev] GRUMPS,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 04 Apr 1998, 23:30 GMT
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