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[MUD-Dev] Re: (fwd) Confusing?



:So, I was wondering if some of you seasoned players wouldn't
:mind dropping in and looking around, to help give us fresh,
:yet experienced feedback on how we can do better for player
:retention. (Spare the "nobody stays because nobody is logged
:in" argument - that's a Catch 22).

Not being a seasoned player (hardly a player at all), I expect I would
find nothing unusual at all there. I'll try to find the time to try it.

However, I'd just like to second the request - those of you out there
that have MUDded a lot, please do give that system a try, and let us
know here what you conclude. Is it really confusing for some reason,
or is it just that its different? The reason I ask is that many of the
systems discussed here (including mine) are quite different from any of
the "stock" systems, so the conclusions are relevant.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA


-- 
MUD-Dev: Advancing an unrealised future.


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