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[MUD-Dev] Re: PK and my "Mobless MUD" idea
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: PK and my "Mobless MUD" idea
- From: cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)
- Date: Tue, 28 Apr 98 22:45:25 MST
- Delivery-date: Tue Apr 28 23:02:40 1998
- Delivery-date: Tue, 28 Apr 1998 23:02:40 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
[Caliban:]
:This would probably be an interesting (and harrowing) experiment. A
:corollary might be, imagine if you let the first hundred people to log on
:to your Diku have level 55, or gave the first hundred people to log onto
:your TinyMUSH a wizbit. Basically, the people who join the MUD first get to
:define the MUD's shape and direction.
I think that's a good idea, even outside of the detailed and controlled
worlds. New MUDs often have problems getting that initial set of players -
that kind of incentive is one way to try it. If your system is fool-proof
enough (hah!), why not let it be wide open? You never know what you'll
end up with!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: PK and my "Mobless MUD" idea, (continued)
- [MUD-Dev] Re: PK and my "Mobless MUD" idea,
John Bertoglio alexb#internetcds,com, Wed 29 Apr 1998, 05:12 GMT
- [MUD-Dev] Re: PK and my "Mobless MUD" idea,
John Bertoglio alexb#internetcds,com, Wed 29 Apr 1998, 05:27 GMT
- [MUD-Dev] Re: PK and my "Mobless MUD" idea,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 29 Apr 1998, 06:02 GMT
- [MUD-Dev] Re: PK and my "Mobless MUD" idea,
Koster, Raph rkoster#origin,ea.com, Fri 01 May 1998, 22:13 GMT
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