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[MUD-Dev] Re: PK and my "Mobless MUD" idea
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: PK and my "Mobless MUD" idea
- From: Ling <K.L.Lo-94#student,lboro.ac.uk>
- Date: Wed, 29 Apr 1998 13:41:47 +0100 (BST)
- Delivery-date: Wed Apr 29 05:43:55 1998
- Delivery-date: Wed, 29 Apr 1998 05:43:55 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Tue, 28 Apr 1998, Caliban Tiresias Darklock wrote:
> However, the Greek
> gods also played by some rather sticky rules in their own world, and
> wouldn't very well be able to do something like create a powerful monster
> with no weakness
Heavy Gear (paper rpg) has an interesting construction system for the
Gears (mechs) involving the principle that anything is possible, it's just
more expensive, complex and buggy. A tank with 0-100 mph in 2.4 seconds
and armed with 12 field guns is perfectly possible - the engineers *will*
make it fit in - it'll just have more flaws in the design. It's quite
good (recommmended investigation).
The same principle could be applied to biological entities. Giving a
creature lots of perks like infra-red vision, massive chase speed &
camoflage (desert) could come up with random flaws like rear blind spot,
unable to cope with normal temperatures (extreme heat only), must lounge
around all day and also smelly. :)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
--
MUD-Dev: Advancing an unrealised future.
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