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[MUD-Dev] Re: There can be.. only ONE! (fwd)
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: There can be.. only ONE! (fwd)
- From: J C Lawrence <claw#under,engr.sgi.com>
- Date: Wed, 29 Apr 1998 13:57:21 -0700
- Delivery-date: Wed Apr 29 13:58:07 1998
- Delivery-date: Wed, 29 Apr 1998 13:58:07 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Fri, 24 Apr 1998 18:12:35 +0000 (GMT)
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> Oh, one last thing, I'm contemplating imposing a wait before you can
> rejoin the game after dying - and making it longer if you get badly
> overkilled. Then again, that just seems to be an annoyance, since
> placement is random.
I can't think of a useful reason to do this. At the very worst they
are cannon fodder, at the best they are enticing targets.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
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