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[MUD-Dev] Re: How to represent a 3d object...
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: How to represent a 3d object...
- From: J C Lawrence <claw#under,engr.sgi.com>
- Date: Wed, 29 Apr 1998 15:48:31 -0700
- Delivery-date: Wed Apr 29 15:49:20 1998
- Delivery-date: Wed, 29 Apr 1998 15:49:20 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Fri, 24 Apr 98 19:43:30 -0700
Ben Greear<greear#cyberhighway,net> wrote:
> The two big questions are: what kind of data structure should I use
> for in-memory storage, and how to encode this for storage in a
> persistant storage mechanism. I can see advantages of allowing only
> three vertices to protrude from any given node, but perhaps other
> systems are better?
I'd start off by spending a goodly while at the Stony Brook Algorithsm
site. I'm a big fan of data structures representing their functional
requirements. Good resources off the top of the cranium:
<URL:http://www.cs.sunysb.edu/~algorith/>
<URL:http://www.PerfectUnison.com.au/GDM/articles/index.html>
<URL:http://www.phoaks.com/comp/graphics/algorithms/index.html>
<URL:http://reality.sgi.com/bspfaq/>
<URL:http://www.csh.rit.edu/~pat/misc/3dFaq.html>
<URL:http://www.cs.duke.edu/~jeffe/compgeom/>
<URL:http://www.io.com/~paulhart/game/>
<URL:http://www.scs.ryerson.ca/~h2jang/gfx_c.html>
<URL:http://www.arlut.utexas.edu/~itgwww/3DWorkGroup/>
<URL:http://www.wotsit.demon.co.uk/3dgfx.htm>
<URL:http://www.acm.org/tog/resources/SPD/overview.html>
<URL:http://www.sct.gu.edu.au/~anthony/info/graphics/>
<<As taken from my bookmarks file>>
> There must be some standard way of representing this on disk, does
> anyone have any pointers??
Nope. None at all.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD, (continued)
- [MUD-Dev] How to represent a 3d object...,
Ben Greear greear#cyberhighway,net, Sat 25 Apr 1998, 02:44 GMT
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map,
John Bertoglio alexb#internetcds,com, Sat 25 Apr 1998, 01:20 GMT
- [MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD,
J C Lawrence claw#under,engr.sgi.com, Fri 24 Apr 1998, 18:29 GMT
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