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[MUD-Dev] (fwd) Sea of Blood Graphical MUD
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] (fwd) Sea of Blood Graphical MUD
- From: J C Lawrence <claw#under,engr.sgi.com>
- Date: Wed, 22 Apr 1998 12:29:12 -0700 (PDT)
- Cc: claw#under,engr.sgi.com
- Delivery-date: Wed Apr 22 12:29:22 1998
- Delivery-date: Wed, 22 Apr 1998 12:29:22 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
From: "Noel Dillabough" <noel#mud,ca>
Newsgroups: rec.games.mud.misc
Subject: Sea of Blood Graphical MUD
Date: Tue, 21 Apr 1998 23:02:36 -0400
Sea of Blood is a fully graphical Role-Playing experience, complete with all
the features of popular text based MUDs with all the bells and whistles of
modern day games.
Sign up for the beta of Sea of Blood, by Multi-User Dimensions Inc. at
www.mud.ca.
Noel Dillabough
Multi-User Dimensions Inc.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map, (continued)
- [MUD-Dev] Re: Persistant storage.... My current idea.,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 23:29 GMT
- [MUD-Dev] Re: Re: MUD Development Digest,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 23:26 GMT
- [MUD-Dev] (fwd) Sea of Blood Graphical MUD,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 19:29 GMT
- [MUD-Dev] Graphical MUD project (Sea Of Blood),
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 19:27 GMT
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