MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: PK's: A solution?
- To: <mud-dev#kanga,nu>
- Subject: [MUD-Dev] Re: PK's: A solution?
- From: "John Bertoglio" <alexb#internetcds,com>
- Date: Wed, 29 Apr 1998 22:18:28 -0700
- Delivery-date: Wed Apr 29 22:17:06 1998
- Delivery-date: Wed, 29 Apr 1998 22:17:06 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
-----Original Message-----
From: Katrina McClelan <kitkat#the486,bradley.edu>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Wednesday, April 29, 1998 6:49 PM
Subject: [MUD-Dev] Re: PK's: A solution?
>
>> So why is this? I would suggest there are two reasons not generally
noted:
>>
>> (1) PK's talk. It is bad enough to be killed by Plate Deewd without
having
>> to endure a string of misspelled profanity and insults.
>> (2) You hold PC's to a higher standard of behavior than monsters, even
if
>> this is mostly a series unconsious reactions. These are other people,
after
>> all. Who *should know better*.
>>
>
>(3) Player Kill is often motivated by non-game issues. MK is never for
>anything but game issues (unless manipulated in which case it becomes PK).
>(4) Monsters don't get excessive and kill repeatedly just for kicks.
I would tend to disagree having watched consumer muds like UO. I see PK as
just an extension of this "what do we kill next" mode which is rampant on
muds.
>(5) Monsters (at least in most MUDS, which in terms of survey results
>makes this valid) do not track a player from the other side of the mud
>unprovoked. (I've often pondered letting mobs just decide to "go kill
>Bubba for kicks").
>
>[snip methods]
>
>Method 4 could be reincarnate normally. When they die in game if they're
>deemed unworthy to come back as human(oid) races, they come back as a
>slime. Provided you don't have Heroes such that a certain level implies
>some degree of invulnerability, a PKer will have a short life expectancy.
>
You've got it! I think a few successful PK's can make a world very
exciting. You don't have to look very far in American (and other rowdy
places like Australia) to find a celebration of successful criminals. On
the other hand, the penalty for failure should be balanced by the rewards,
so I would go easy on PK's until their aura became so discolored that
needed to be extracted for a while and work their way back into the world.
>-Kat
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: PK's: A solution?, (continued)
- [MUD-Dev] Re: PK's: A solution?,
Katrina McClelan kitkat#the486,bradley.edu, Thu 30 Apr 1998, 01:43 GMT
- [MUD-Dev] Re: PK's: A solution?,
J C Lawrence claw#under,engr.sgi.com, Thu 30 Apr 1998, 21:52 GMT
- [MUD-Dev] Re: PK's: A solution?,
John Bertoglio alexb#internetcds,com, Thu 30 Apr 1998, 05:17 GMT
- [MUD-Dev] Re: PK's: A solution?,
John Bertoglio alexb#internetcds,com, Fri 01 May 1998, 04:24 GMT
- [MUD-Dev] Re: Group mechanics/Leadership [was: Room descriptions],
John Bertoglio alexb#internetcds,com, Tue 28 Apr 1998, 04:55 GMT
- [MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.,
John Bertoglio alexb#internetcds,com, Tue 28 Apr 1998, 02:21 GMT
[ Other Periods
| Other mailing lists
| Search
]