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[MUD-Dev] Re: There can be.. only ONE! (fwd)
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: There can be.. only ONE! (fwd)
- From: Matt Chatterley <matt#mpc,dyn.ml.org>
- Date: Thu, 30 Apr 1998 12:51:45 +0000 (GMT)
- Delivery-date: Thu Apr 30 04:53:50 1998
- Delivery-date: Thu, 30 Apr 1998 04:53:50 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Wed, 29 Apr 1998, J C Lawrence wrote:
> On Fri, 24 Apr 1998 18:12:44 +0000 (GMT)
> Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> > On Wed, 22 Apr 1998, J C Lawrence wrote:
> >> On Sun, 19 Apr 1998 08:11:53 PST8PDT Matt
>
> >> cf The Running Man.
>
> > Strangely, I was going to mention this in my previous post. This is
> > the model I am now working towards. I always thought that film would
> > have been more fun if they hadn't tied in the resistance/hero crap,
> > and had just played out the game to the more 'normal' conclusion (or
> > even to the team being the first ever to 'win').
>
> They had the (dis)advantage of basing the film on a prior book.
Wasn't aware of that. Shame. The book worth finding?
[Snip]
> > Also worth mentioning that I may make points 'rating based', having
> > things which make a kill 'aesthetically pleasing' and thus worth
> > more.
>
> Hurm. I recall a driving game I saw a mate palying at Sun where the
> game would award you points for particularly clever maneuvers. I seem
> to recall that the double barrel-roll off the top of one building with
> a flat spin landing (while squishing some large number of pedestrians)
> on the road below got me some large number of points. There was
> actually more fun in that game finding imaginative and peculiar ways
> to torque the car than there was in actually playing the game...
Yeah, there are a number of games like this; for instance snow-boarding
games whereby part of the point is performing stunts as you race. I
*really* like this. Running about blowing stuff up is fun. Knowing you
have 10 points per kill, so you have 100 points.. is a bit dull. Being
awarded 'bonus points' for mass destruction, stylish surgical hits, and so
forth.. could be very entertaining. Taking risks to pull off fancy setups,
and so on..
> >>>> Nahh. Everybody is *ALWAYS* anonymous _except_ to members of
> >>>> their own team.
> >>
> >> > So the notion of 'names' doesnt even exist, except within teams?
> >>
> >> My tendency would be for the global score board etc to list
> >> "names", but for individual characters in-game to not resolve back
> >> to their "names" except for team-mates.
>
> > Yeah. *ponder*
>
> Anything else sets individuals up as targets.
*agreement*
Which leaves me at having a 'name' for the login, but which does not
necessarily connect to characters. I think I'll move 'persistant
communication' (bulletin boards etc) to a pre-character login state
(account), after which you can choose a name to play under. Hmm.
--
Regards,
-Matt Chatterley
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: There can be.. only ONE! (fwd), (continued)
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