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[MUD-Dev] RE: DOOM Gets a Storyline?
- To: "'mud-dev#kanga,nu'" <mud-dev#kanga,nu>
- Subject: [MUD-Dev] RE: DOOM Gets a Storyline?
- From: "Koster, Raph" <rkoster#origin,ea.com>
- Date: Thu, 30 Apr 1998 13:02:10 -0700
- Delivery-date: Thu Apr 30 13:03:56 1998
- Delivery-date: Thu, 30 Apr 1998 13:03:56 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Thursday, April 30, 1998 2:05 PM Holly Sommer
[SMTP:hsommer#micro,ti.com] said:
> I was reading the April 27th issue of Newsweek at the doctor's
office
> today, and there was an article in there on DOOM, in which the
creator
> (Rob... ?? forget his last name) says, essentially, that
hack-n-slash
> gets boring after awhile - you can only enjoy a BFG for so
long. Hee :)
That would be John Romero, who is trying very hard to position
himself as a "rock star" in the world of computer gaming, playing off
his credits on games such as Doom. His startup, Ion Storm, has a sick
amount of funding. "Daikatana," the game referred to, nonetheless looks
a lot like, well, Doom, with a barebones linear plot that involves
shooting things.
> Also, he said that he wants to effectively add a storyline to
DOOM. The
> tone of the article was muddled, but the overall piece was
interesting,
> so I'd recommend to everyone here to check it out.
>
> -Holly
It is fairly unusual to see computer games get this much
coverage in mainstream media, so it was interesting for that alone.
-Raph
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: atomic functions, (continued)
- [MUD-Dev] Re: atomic functions,
Felix A. Croes felix#xs1,simplex.nl, Fri 08 May 1998, 12:51 GMT
- [MUD-Dev] Re: atomic functions,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 14 May 1998, 06:05 GMT
- [MUD-Dev] Re: atomic functions,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 14 May 1998, 06:05 GMT
- [MUD-Dev] META: Filtering suggestions,
J C Lawrence claw#under,engr.sgi.com, Thu 30 Apr 1998, 23:49 GMT
- [MUD-Dev] RE: DOOM Gets a Storyline?,
Koster, Raph rkoster#origin,ea.com, Thu 30 Apr 1998, 20:03 GMT
- [MUD-Dev] RE: UO in Wired, was OT: Birth announcement,
Koster, Raph rkoster#origin,ea.com, Thu 30 Apr 1998, 18:05 GMT
- [MUD-Dev] Re: There can be.. only ONE! (fwd),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 30 Apr 1998, 17:31 GMT
- [MUD-Dev] Re: Supporting articles found for UOL play style,
John Bertoglio alexb#internetcds,com, Thu 30 Apr 1998, 05:34 GMT
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