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[MUD-Dev] Re: Supporting articles found for UOL play style
On Saturday, May 02, 1998 1:41 AM John Bertoglio
[SMTP:alexb#internetcds,com] said:
>There is one thing that will set the successful commercial online
world
>apart from even the best hobby run systems: numbers. Few muds have
>assembled a player base that was large AND divirse enough to even
begin to
>create meaningful behavior models.
For me the classic example of this is DartMUD. I regard it as a
seminal mud design-wise. Unfortunately, its many cool ideas (skills
being taught by other players, a fully plyer-driven economy, etc)
require PLAYERS to be there. And they never got critical mass.
> (BTW, the resource links on MudConnector point a sites where
various
>commercial muds are being developed.
When Andrew Cowan decided to open that section, he asked me to provide
the specs for what a listing should look like--I'd been in touch with
him many times over the years, and was the only person he knew working
on a graphical project at the time... I think he is still using my
format.
>UO and M59 get most of the press
>around here but new kida are coming onto the street. Some have
interesting
>ideas. Everlight for example has no NPC's...Sony's Everquest has
reacted to
>the anti-pk in UO by installing a pk switch...hardly a new idea but
other
>things they are doing are.)
Minor correction: Underlight, not Everlight. An interesting feature of
Underlight is that they are also room-based. By that I mean fairly
small rooms within which you navigate in 3d engine, at least version I
saw (it has been some time since I saw it). Interestingly, they are
going to try to go with full hands-on admin.
Once upon a time, long long ago, I invited the Everquest designers to
the list. I have no idea if they accepted or stuck with it though. :)
>>Its also the single point which challenges the most
>>un-examined assumptions in players, and which they thus find
>>uncomfortablely alien; to whit, "Its not fair!"
>Quoting myself : "If (or perhaps when) the epitath of America is
written
>the engraving on the headstone will read: 'Here lies the remains of a
great
>experiment, killed by two words, Rights and Fair.'"
Ya know, I'd really like to see an "aphorism database" for the list.
:) There's so much quotable stuff here...
-Raph
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Supporting articles found for UOL play style, (continued)
- [MUD-Dev] Re: Supporting articles found for UOL play style,
J C Lawrence claw#under,engr.sgi.com, Sat 02 May 1998, 00:36 GMT
- [MUD-Dev] Re: Supporting articles found for UOL play style,
Koster, Raph rkoster#origin,ea.com, Thu 30 Apr 1998, 18:01 GMT
- [MUD-Dev] Re: Supporting articles found for UOL play style,
John Bertoglio alexb#internetcds,com, Sat 02 May 1998, 06:39 GMT
- [MUD-Dev] Re: Supporting articles found for UOL play style,
Koster, Raph rkoster#origin,ea.com, Mon 04 May 1998, 08:00 GMT
- [MUD-Dev] regulating player-created objects,
Dan Shiovitz dbs#cs,wisc.edu, Thu 30 Apr 1998, 04:01 GMT
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