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[MUD-Dev] Re: Character development [was Re: ]
Just FYI, this flood of emails from JCL that seem disconnected to any
thread are from a private email exchange between JCL and I which we
both felt it would be interesting to drop on the list. Apologies for
fragmenting the thread structure more, as they reference both the
"POLL: Good games ruined by bad players" r.g.m.misc thread and the
"There can be only one" thread.
-Raph
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail, (continued)
- [MUD-Dev] Re: Character development [was Re: ],
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 19:30 GMT
- <Possible follow-up(s)>
- [MUD-Dev] RE: Character development [was Re: ],
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 19:34 GMT
- [MUD-Dev] Re: Character development [was Re: ],
John Bertoglio alexb#internetcds,com, Mon 04 May 1998, 23:31 GMT
- [MUD-Dev] Re: Character development [was Re: ],
Koster, Raph rkoster#origin,ea.com, Tue 05 May 1998, 07:38 GMT
- [MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re: whitestar Crossfire MUD,
John Bertoglio alexb#internetcds,com, Mon 04 May 1998, 16:37 GMT
- [MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.,
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 13:01 GMT
- [MUD-Dev] Preview of Asheron's Call,
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 12:56 GMT
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