MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers
My initial reason is simple:
Because someone told me I was incapable of doing so. So... it was sort of
on a dare :)
When I started, I didn't know a thing about programming, so, being the
curious sort who likes to see not only *that* something works correctly,
but *why*, I rolled up the sleeves and poked around the code.
Now, this business of fiddling with code is somewhat additctive, so I
stuck with it. Pretty soon I got an idea for a theme, and started asking
around to see if others might be interested in building. Then I got a
coder from IRC (on the big EffNet - original IRC) who had never been on a
MUD and didn't speak english natively (good choice, no?). Then more
builders showed, and things were actually happening, so we just stuck
with it, and decided to give it a shot.
I'm not saying mine is typical, but the progression goes:
dare
"oh yeah? I'll show you!"
cluelessly poke through code
addicted
get own idea, decide to go with it
get coder
get builders
get serious
Also along the way I got some tutoring in C from Michael Chastain, so
that I had a better idea of how code works, and was able to get into the
role of part-time coder, which is even more addictive than just coming up
with ideas :)
Well, there's *my* answer :)
-Holly
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] RE: Character development [was Re: ], (continued)
- [MUD-Dev] RE: Character development [was Re: ],
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 19:34 GMT
- [MUD-Dev] Re: Character development [was Re: ],
John Bertoglio alexb#internetcds,com, Mon 04 May 1998, 23:31 GMT
- [MUD-Dev] Re: Character development [was Re: ],
Koster, Raph rkoster#origin,ea.com, Tue 05 May 1998, 07:38 GMT
- [MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re: whitestar Crossfire MUD,
John Bertoglio alexb#internetcds,com, Mon 04 May 1998, 16:37 GMT
- [MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.,
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 13:01 GMT
- [MUD-Dev] Preview of Asheron's Call,
J C Lawrence claw#under,engr.sgi.com, Mon 04 May 1998, 12:56 GMT
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:,
Koster, Raph rkoster#origin,ea.com, Mon 04 May 1998, 07:47 GMT
[ Other Periods
| Other mailing lists
| Search
]