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[MUD-Dev] Re: regulating player-created objects
On Wed, 29 Apr 1998 23:00:26 -0500 (CDT)
Dan Shiovitz<dbs#cs,wisc.edu> wrote:
> Anyway, so it seems like players creating objects is a major part of
> any sort of "big ecosystem" game (ie, one where players play more
> roles than "insert coins into circulation; remove loaves of bread
> and monsters from circulation"). I know a bunch of people here are
> working on variants of this. I was wondering what kind of regulation
> there is on the objects players can create.
There are two questions here:
1) How does the user define and selct the object he wishes to
create?
2) How does the system manage the security aspects of user-created
objects?
I don't have an answer to #1. I do however keep thinking of trying to
adapt the aggregates concepts discussed here last year to some sort of
interface presentation. How? Dunno.
#2 is of course mostly a concern with user-programming, but can enter
into non-user programmed systems as well.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: regulating player-created objects, (continued)
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