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[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
[Adam W:]
:Hrm - this would seem to draw the line between perma-kill games and
:non-perma kill games, which would still leave poker, hearts, Quake, and
:your average diku mud all in the same category, no?
:
:The second category would be games where you actually eliminate the other
:player from competition by beating them. This includes perma-kill muds,
:chess, Tron mud, and checkers.
True. Perhaps the distinction only works when the game itself continues
beyond the elimination of one player. That pretty much lets out the
two-player games.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc), (continued)
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc),
Koster, Raph rkoster#origin,ea.com, Mon 04 May 1998, 13:39 GMT
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 06 May 1998, 05:33 GMT
- [MUD-Dev] Monthly FAQ Posting,
Ling K.L.Lo-94#student,lboro.ac.uk, Fri 01 May 1998, 17:11 GMT
- [MUD-Dev] Re: atomic functions,
Felix A. Croes felix#xs1,simplex.nl, Fri 01 May 1998, 13:13 GMT
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