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[MUD-Dev] Re: Systems you use
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: Systems you use
- From: Katrina McClelan <kitkat#the486,bradley.edu>
- Date: Thu, 23 Apr 1998 15:02:30 -0500 (CDT)
- Delivery-date: Thu Apr 23 14:13:18 1998
- Delivery-date: Thu, 23 Apr 1998 14:13:18 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
Not that it's all too different from anything listed, but one thing I've
devised (and for the record, am not currently using since my game is not
such) was a system for generating numbers comprable to a Final Fantasy
type game - and really does require a computer run game, although I
suppose a calculator would suffice to run it by hand, along with some
pre-calculation. Basically a roll has a base, a relavent stat, a relavent
skill, and a modifier. The formula. The formula is:
[ (stat + skill) * base ] / 100 + (modifier).
An example in work: Geofram has a strength of 25, a skill with swords of
30, and swings a rapier at an imp. The rapier has a base damage of 50 and
a modifier of 1d10. The damage would be:
[(30+25)*50]/100 = 27 + 1d10 = 28-37 damage
This system is best used in a hack/slash FF style game, but due to it's
dependancy on several factors, and the plausible ranges of damage, it
could be useful in someone's game. Really it's just a varied way of
setting a constant, since the modifier can be any of the mentioned random
methods that produce a real number, instead of an abstract result. What
it does do is allow a wide range of possible results depending on
character skill, so that the rapier in the hands of a master swordsman
would be much more potent than in the hands of a total novice:
(100+100)*50/100 = 100+1d10 = 101-110 damage for a "master"*
(10+0)*50/100 = 5+1d10 = 6-15 damage for the "novice"
* (and of course the notion of master above assumes a max of 100 on skills
and stats, which is totally arbitrary.)
-Kat
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Systems you use, (continued)
- [MUD-Dev] Systems you use,
Ling K.L.Lo-94#student,lboro.ac.uk, Thu 23 Apr 1998, 12:18 GMT
- [MUD-Dev] Re: Systems you use,
Caliban Tiresias Darklock caliban#darklock,com, Thu 23 Apr 1998, 13:36 GMT
- [MUD-Dev] Re: Systems you use,
J C Lawrence claw#under,engr.sgi.com, Thu 23 Apr 1998, 17:40 GMT
- [MUD-Dev] Re: Systems you use,
Adam Wiggins adam#angel,com, Thu 23 Apr 1998, 19:57 GMT
- [MUD-Dev] Re: Systems you use,
Katrina McClelan kitkat#the486,bradley.edu, Thu 23 Apr 1998, 21:13 GMT
- [MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 19:16 GMT
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