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[MUD-Dev] Re: Systems you use
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: Systems you use
- From: Katrina McClelan <kitkat#the486,bradley.edu>
- Date: Thu, 23 Apr 1998 16:20:44 -0500 (CDT)
- Delivery-date: Thu Apr 23 15:31:31 1998
- Delivery-date: Thu, 23 Apr 1998 15:31:31 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Thu, 23 Apr 1998, J C Lawrence wrote:
> The thing I explicitly don't like about this, and which was a major
> guide line in my own system, is that there is a finite chance that
> that above master may be able to inflict 110 units of damage in a
> single blow, but is it quite impossible for the novice to ever do
> that.
>
This is true. Wether or not this is desired is up to the individual. I
wasn't saying this was the ideal system. Just that it was a plausible
one.
[snip]
> This was part of my implicit balancing to ensure that high level
> characters are never safe from low-level.
>
And there is a school of thought, that I probably side with, that would
agree with you. The system is probably better suited in terms of a
Civilization type game where "master" and "novice" are more in terms of
technology level. (no, your caveman with a club did not just kill that
naval destroyer). It all really depends on the desired level of heroics:
real world where Dirk the Dauntless can be killed by a 10 year old with a
sword by a fluke strike, or total fantasy where Dirk the Daunting can
survive insane amounts of opposition to rescue the damsel in distress.
There are arguments for both.
-Kat
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Systems you use, (continued)
- [MUD-Dev] Re: Systems you use,
J C Lawrence claw#under,engr.sgi.com, Thu 23 Apr 1998, 17:40 GMT
- [MUD-Dev] Re: Systems you use,
Adam Wiggins adam#angel,com, Thu 23 Apr 1998, 19:57 GMT
- [MUD-Dev] Re: Systems you use,
Katrina McClelan kitkat#the486,bradley.edu, Thu 23 Apr 1998, 21:13 GMT
- [MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 19:16 GMT
- [MUD-Dev] SfD: AI and muds; several approaches,
Nathan F Yospe yospe#hawaii,edu, Tue 21 Apr 1998, 22:12 GMT
- [MUD-Dev] (fwd) Mudlib Design,
J C Lawrence claw#under,engr.sgi.com, Tue 21 Apr 1998, 21:54 GMT
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