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[MUD-Dev] Re: CGDC, a summary
On Mon, 11 May 1998, Koster, Raph wrote:
> > dumps you into the big bad world. I guess he wanted a Merc mud
> school :)
>
> An issue we have wrestled with a LOT. After all, even newbies tend to
> hate mud school.
OK, not to make an issue of this but... well, I will :)
What, exactly, is the problem with mud schools? They serve the singular
purpose of letting those who are brand new to your (type of) world gain
some familiarity with it, before venturing forth. I should think that any
admin would be glad to have a "mud schoo" which answers newbie questions,
rather than having to answer those questions him/herself time and again.
The mud school which ships with Merc derivitives is great for what it
does - namely, that listed above. If you don't want any remaining
vestages of Midgaard, that's fine - use whatever you want for a central
city, if that floats your boat - but to make negative comments about a
learning center seems... myopic, IMO. Why would newbies hate a mud
school? It lets them collect their wits, and prepare for the rest of the
game. I can't see anything wrong with that, as a concept, nor with the
functionality of the "original" mud school itself.
-Holly
PS: Thanks for the write-up, Adam... some of us live in (big) cities
which never seem to have game conventions :(
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] More on LetsSystems,
J C Lawrence claw#under,engr.sgi.com, Mon 11 May 1998, 19:56 GMT
- [MUD-Dev] On tanks...,
J C Lawrence claw#under,engr.sgi.com, Mon 11 May 1998, 18:10 GMT
- [MUD-Dev] RE: CGDC, a summary,
Koster, Raph rkoster#origin,ea.com, Mon 11 May 1998, 15:17 GMT
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