MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Using HTML for a Mud character generator
On Wed, 13 May 1998, Holly Sommer wrote:
[...]
> You cannot "hide" Javascript - even through referencing a *.js file to be
> loaded at read-time of your webpage, people can go directly to the js
> file. The good folks at comp.lang.javascript have gone over and over this
> for quite awhile :)
I sit corrected. :) I shall have to ask my coworkers (who gave me the
tutorial) about that, and see if they were aware of it. :P
> To paraphrase Whitman: "Simplicity, simplicity - we need more simplicity;
> we spend so much time frittering away our lives on useless detailed
> complexity." I pretty much agree with that. The more complex something
> is, generally, the more fragile it is.
The more moving parts, there more parts can break. :)
-Greg
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- Request "unsubscribe calvin#orinconhi,com mud-dev",
Petidomo Mailing List Server mud-dev-request#kanga,nu, Wed 13 May 1998, 19:42 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Wed 13 May 1998, 06:59 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
s001gmu s001gmu#nova,wright.edu, Wed 13 May 1998, 14:39 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
Travis S. Casey efindel#io,com, Thu 14 May 1998, 13:33 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
Vadim Tkachenko vt#freehold,crocodile.org, Tue 19 May 1998, 01:40 GMT
[ Other Periods
| Other mailing lists
| Search
]