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[MUD-Dev] Re: Attributes: Sanity
On Thu, 14 May 1998, Holly Sommer wrote:
> Neither. I've never played any paper RPGs (with the exception of
> Shadowrun once, about 4 years ago). A friend of mine has a creative
> campaign designer, who created the stat, and my friend their sanity stat,
> along with some things they used it for. I built up some specs around it.
Whoa, that makes little sense. Let's try again:
A friend of mine has a creative campaign designer who created the sanity
stat, and my friend mentioned that stat to me, along with some things
they used it for. I built up some specs around it.
There.
-Holly
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Leaving characters in play, (continued)
- [MUD-Dev] Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Mon 11 May 1998, 20:19 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Travis S. Casey efindel#io,com, Thu 14 May 1998, 12:38 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Thu 14 May 1998, 18:25 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Thu 14 May 1998, 18:49 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Adam Wiggins adam#angel,com, Fri 15 May 1998, 05:13 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Travis S. Casey efindel#io,com, Fri 15 May 1998, 13:25 GMT
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