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[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
On Mon, 11 May 1998 19:15:47 -0700
Richard Woolcock<KaVir#dial,pipex.com> wrote:
> Ben Greear wrote:
>> I am going to try the model where the players are always in the
>> game, even when logged out. There will be safer spots than others
>> to stow your craft and belongings, but nothing is guaranteed.
> How about stasis booths in a space station?
First thought:
Ooo! Bubba dropped himself into a stasis box. I wonder what
happens if I drop it into the sun? Oh, I can't get the box out of the
station? I wonder what happens when I drop the whole station into the
sun? If I nose my ship against the station and just push for long
enough...
Mechanical address: All ships approaching station are instantly docked
-- you can't "push" a station. But what happens if I push an asteroid
into a station?
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world., (continued)
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
Richard Woolcock KaVir#dial,pipex.com, Mon 11 May 1998, 18:13 GMT
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
Ben Greear greear#cyberhighway,net, Tue 12 May 1998, 01:52 GMT
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
Dan Shiovitz dbs#cs,wisc.edu, Tue 12 May 1998, 03:34 GMT
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
J C Lawrence claw#under,engr.sgi.com, Fri 15 May 1998, 01:02 GMT
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