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[MUD-Dev] Re: Attributes: Sanity
On Thu, 14 May 1998, Holly Sommer wrote:
> This is, of course, partially my invention, to suit the gaming world we
> are working on, and is not intended to mirror Real Life - just to borrow
> enough bits and pieces from it, so that it is recognized as somewhat
> structured (rather than totally whimsical) to the player.
I think this paragraph sums up the sort of "realism" that we always talk
about on here quite well. Hey, Ling, wanna put this quote into the FAQ?
Adam
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Mon 11 May 1998, 20:19 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Travis S. Casey efindel#io,com, Thu 14 May 1998, 12:38 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Thu 14 May 1998, 18:25 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Holly Sommer hsommer#micro,ti.com, Thu 14 May 1998, 18:49 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Adam Wiggins adam#angel,com, Fri 15 May 1998, 05:13 GMT
- [MUD-Dev] Re: Attributes: Sanity,
Travis S. Casey efindel#io,com, Fri 15 May 1998, 13:25 GMT
- [MUD-Dev] More on LetsSystems,
J C Lawrence claw#under,engr.sgi.com, Mon 11 May 1998, 19:56 GMT
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