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[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.




On Thu, 14 May 1998, J C Lawrence wrote:

> On Mon, 11 May 1998 19:15:47 -0700 
> Richard Woolcock<KaVir#dial,pipex.com> wrote:
> 
> > Ben Greear wrote:
> 
> >> I am going to try the model where the players are always in the
> >> game, even when logged out.  There will be safer spots than others
> >> to stow your craft and belongings, but nothing is guaranteed.
> 
> > How about stasis booths in a space station?
> 
> First thought:
> 
>   Ooo!  Bubba dropped himself into a stasis box.  I wonder what
> happens if I drop it into the sun?  Oh, I can't get the box out of the 
> station?  I wonder what happens when I drop the whole station into the 
> sun?  If I nose my ship against the station and just push for long
> enough... 

Bubba will most definately be fried to a hydro-carbon crisp!

> 
> Mechanical address: All ships approaching station are instantly docked
> -- you can't "push" a station.  But what happens if I push an asteroid 
> into a station?

What is a station, but a large ship, if I have a large, or larger one,
then I can probably push it :)  An asteroid would definately do it,
especially if I have already weakened or destroyed the main drives.

Of course, other ppl, friends or partners of the station might
object...could get quite interesting! :)

> 
> -- 
> J C Lawrence                               Internet: claw#null,net
> (Contractor)                               Internet: coder#ibm,net
> ---------(*)                     Internet: claw#under,engr.sgi.com
> ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
> 
> -- 
> MUD-Dev: Advancing an unrealised future.
> 


Ben Greear (greear#cyberhighway,net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html



-- 
MUD-Dev: Advancing an unrealised future.



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