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[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
On Thu, 14 May 1998, J C Lawrence wrote:
> On Mon, 11 May 1998 19:15:47 -0700
> Richard Woolcock<KaVir#dial,pipex.com> wrote:
>
> > Ben Greear wrote:
>
> >> I am going to try the model where the players are always in the
> >> game, even when logged out. There will be safer spots than others
> >> to stow your craft and belongings, but nothing is guaranteed.
>
> > How about stasis booths in a space station?
>
> First thought:
>
> Ooo! Bubba dropped himself into a stasis box. I wonder what
> happens if I drop it into the sun? Oh, I can't get the box out of the
> station? I wonder what happens when I drop the whole station into the
> sun? If I nose my ship against the station and just push for long
> enough...
Bubba will most definately be fried to a hydro-carbon crisp!
>
> Mechanical address: All ships approaching station are instantly docked
> -- you can't "push" a station. But what happens if I push an asteroid
> into a station?
What is a station, but a large ship, if I have a large, or larger one,
then I can probably push it :) An asteroid would definately do it,
especially if I have already weakened or destroyed the main drives.
Of course, other ppl, friends or partners of the station might
object...could get quite interesting! :)
>
> --
> J C Lawrence Internet: claw#null,net
> (Contractor) Internet: coder#ibm,net
> ---------(*) Internet: claw#under,engr.sgi.com
> ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
>
> --
> MUD-Dev: Advancing an unrealised future.
>
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world., (continued)
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
Ben Greear greear#cyberhighway,net, Tue 12 May 1998, 01:52 GMT
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
Dan Shiovitz dbs#cs,wisc.edu, Tue 12 May 1998, 03:34 GMT
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.,
J C Lawrence claw#under,engr.sgi.com, Fri 15 May 1998, 01:02 GMT
- [MUD-Dev] MUD mentation system,
Matthew R. Sheahan chaos#crystal,palace.net, Sun 10 May 1998, 14:11 GMT
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