MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD
- From: J C Lawrence <claw#under,engr.sgi.com>
- Date: Fri, 24 Apr 1998 11:29:31 -0700 (PDT)
- Cc: claw#under,engr.sgi.com
- Delivery-date: Fri Apr 24 11:29:55 1998
- Delivery-date: Fri, 24 Apr 1998 11:29:55 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
Tile based, with intrigueing details:
From: phil.s1#bolthole,com.no-bots (Philip Brown)
Newsgroups: rec.games.mud.announce
Subject: AD: [custom graphical] whitestar Crossfire MUD
Date: 24 Apr 1998 13:39:59 GMT
whitestar.pyrsonal.com is the new public server for the realtime, multiuser
networked game "crossfire".
Playing is 100% free.
Once you connect to it via a client, it is somewhat similar to an LPmud.
You choose a character (but you "roll" stats, a la D&D), buy gear, and
go kill monsters. You also get to chat with other people, party up with them,
and explore strange new areas.
But the big difference: This has GRAPHICS!
Overall, it's kind of a cross between the old arcade game "Gauntlet",
and the "Ultima" games.
Previously, you had to have a unix machine connected to the net to play. But
now, there is a java client, so most people out there can now join in.
As mentioned in another post, the java client is available from
http://www.bolthole.com/jcrossclient/
That page also gives you screenshots of the game, and mentions where to get
the unix client prog, if you are so inclined.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: How to represent a 3d object..., (continued)
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map,
John Bertoglio alexb#internetcds,com, Sat 25 Apr 1998, 01:20 GMT
- [MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD,
J C Lawrence claw#under,engr.sgi.com, Fri 24 Apr 1998, 18:29 GMT
- [MUD-Dev] Re: There can be.. only ONE! (fwd),
Matt Chatterley matt#mpc,dyn.ml.org, Fri 24 Apr 1998, 17:13 GMT
[ Other Periods
| Other mailing lists
| Search
]