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[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
On Tue, 19 May 1998 07:11:00 -0700
Koster, Raph<rkoster#origin,ea.com> wrote:
> In fact, almost all his examples seem yanked straight from Infocom
> games. Anyone remember the infamous "Hitchhiker's" Gotcha, whereby
> if you did not feed a sandwich to the dog in the first five moves,
> near the end of the game he ate the microscopic fleet you were in?
> And speaking of lateral thinking and bizarre puzzles, that one
> fits...
Infocom created an incredibly fertile game design environment. They
also poached and plagiarised liberally. Its hard to find anything in
current MUDs which can't be mapped as deriving from some feature of an
Infocom game.
Of course you can find almost every basic error in their games... You
can also find almost every basic "good point" as well, for the same
reasons.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams, (continued)
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
Caliban Tiresias Darklock caliban#darklock,com, Tue 19 May 1998, 08:56 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
J C Lawrence claw#under,engr.sgi.com, Wed 20 May 1998, 18:48 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
Koster, Raph rkoster#origin,ea.com, Tue 19 May 1998, 14:13 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
Caliban Tiresias Darklock caliban#darklock,com, Tue 19 May 1998, 15:01 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms,
J C Lawrence claw#under,engr.sgi.com, Wed 20 May 1998, 18:48 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
John Bertoglio alexb#internetcds,com, Tue 19 May 1998, 17:16 GMT
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams,
John Bertoglio alexb#internetcds,com, Thu 21 May 1998, 09:56 GMT
- [MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams,
J C Lawrence claw#under,engr.sgi.com, Mon 18 May 1998, 23:42 GMT
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play,
D. B. Brown dbrown1#stny,lrun.com, Mon 18 May 1998, 18:07 GMT
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