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[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)
- To: <mud-dev#kanga,nu>
- Subject: [MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)
- From: "Justin McKinnerney" <xymox#toon,org>
- Date: Mon, 27 Apr 1998 02:33:14 -0400
- Delivery-date: Thu Apr 26 23:35:38 1998
- Delivery-date: Thu, 26 Apr 1998 23:35:38 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
> Original post by Dr. Cat
>
> Hmmm. Some of the comments about making a local Java app ring true. A
> browser might re-transfer all of the graphics every time you play,
> whereas downloading the app makes sure you have a local copy for
> good after the first download.
Actually, I am not aware if this is currently supported or if it's a
promiced feature of the upcoming Java update from Sun, but I know presistant
data is supposed to be a reality for applets soon, if not already.
In all honestly, Java would be rather useless in browsers outside of the
occational parlor trick without this ability.
(Goes back to sifting through last week's Mud-Dev messages)
- Justin -
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying, (continued)
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 26 Apr 1998, 21:56 GMT
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying,
J C Lawrence claw#under,engr.sgi.com, Wed 29 Apr 1998, 23:16 GMT
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 25 Apr 1998, 10:43 GMT
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