MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: There can be.. only ONE!
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: There can be.. only ONE!
- From: J C Lawrence <claw#under,engr.sgi.com>
- Date: Wed, 22 Apr 1998 11:49:40 -0700
- Delivery-date: Wed Apr 22 11:49:49 1998
- Delivery-date: Wed, 22 Apr 1998 11:49:49 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
On Sun, 19 Apr 1998 07:04:16 PST8PDT
Ling <K.L.Lo-94#student,lboro.ac.uk> wrote:
> On Fri, 17 Apr 1998, J C Lawrence wrote:
>> First thought: Throw the players into the game at a couple miles of
>> altitude. Give them crude trajectory controls. Have
>> impact/landing generally not be fatal (or if fatal, non
>> penalising). this gives the new player an instant physical world
>> context.
> Parashooting with 70 lbs of combat equipment is reserved for the
> extremely lucky, gullible, insane - or rather talented. :)
Ahh! But they are parashooting in nekkid -- all the equipment is
groundside remember?
<Sudden image of GeorgeOfTheJungle-style tree and building impacts>
<<wince>>
>> > Yeah. This would work nicely. Give them tools, let them build
>> their > own teams / organisations.
> Team work in muds? ;)
Yeppirs. Ideas to encourage.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
[ Other Periods
| Other mailing lists
| Search
]