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[MUD-Dev] Re: There can be.. only ONE!



On Sun, 19 Apr 1998 07:04:16 PST8PDT 
Ling <K.L.Lo-94#student,lboro.ac.uk> wrote:

> On Fri, 17 Apr 1998, J C Lawrence wrote:

>> First thought: Throw the players into the game at a couple miles of
>> altitude.  Give them crude trajectory controls.  Have
>> impact/landing generally not be fatal (or if fatal, non
>> penalising).  this gives the new player an instant physical world
>> context.

> Parashooting with 70 lbs of combat equipment is reserved for the
> extremely lucky, gullible, insane - or rather talented. :)

Ahh!  But they are parashooting in nekkid -- all the equipment is
groundside remember?

<Sudden image of GeorgeOfTheJungle-style tree and building impacts>

<<wince>>

>> > Yeah. This would work nicely. Give them tools, let them build
>> their > own teams / organisations.

> Team work in muds? ;)

Yeppirs.  Ideas to encourage.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.


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