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[MUD-Dev] Re: [Mud-Dev] Playerkilling website
John Bertoglio said:
> Interesting note: My son's guild was in a dungeon and about 20 players
> (including him) were taken out by four PKs. The attack was carried out
with
> precision. They knew who to hit first and exactly where to attack. The
> ambush was brilliant. Interesting that Alex (my son) lost connection
just
> as the attack began...seems to happen a lot (His ICQ is marked to NOT
send
> is current IP address).
I have heard that you can get ahold of the IP even with that toggle set.
:P
> BTW, Raph: Any comment on Richard G's comments on "Ultima Gold" at E3?
Check http://www.uovault.com for the scoop, we talked a lot about it at
the player luncheon held here in Austin on Sunday. Basically: land
expansion, frontier feel, integrated IRC-like system, pop-up help, and
localization using Unicode support, so you can type in Kanji, German,
whatever.
-Raph
- Thread context:
- [MUD-Dev] (fwd) Re: Multiple currencies,
J C Lawrence claw#under,engr.sgi.com, Wed 03 Jun 1998, 17:37 GMT
- [MUD-Dev] Re: [Mud-Dev] Playerkilling website,
John Bertoglio alexb#internetcds,com, Tue 02 Jun 1998, 06:01 GMT
- [MUD-Dev] [Mud-Dev] Playerkilling website,
Koster, Raph rkoster#origin,ea.com, Mon 01 Jun 1998, 22:37 GMT
- [MUD-Dev] Re: Nested coorindate space model,
Benjamin D. Wiechel strycher#toast,net, Thu 28 May 1998, 17:56 GMT
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