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[MUD-Dev] META: Archives.
I've got a wee favour to ask of all those browsing through the archives:
If you spot any scenarios, may be solutions to the scenarios and
anything else that looks suitable for inclusion in the FAQ for this
mailing list, could you pass it on to me please?
Current list of scenarios wanted include:
Great God GooGoo
Crystalline Tree
Sting (in the weapons shop)
Bungle (?)
Habitat (Lucasarts)
There are, no doubt, much more than the above list.
Addresses or information outside of that found in the archives about the
following muds/projects would also be greatly appreciated:
ColdMUD (not ColdX/Genesis combination)
IOWA Project, The
Island (though died afaik)
MUD1
Sojourn (one that spawned Toril)
Habitat (more information asides from the 'Lessons learnt...'
found at Electric Communities)
Heh, that sounded like a public warning.
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
- Thread context:
- [MUD-Dev] Re: Levelless MUDs, (continued)
- [MUD-Dev] Re: Levelless MUDs,
Adam Wiggins adam#angel,com, Mon 15 Jun 1998, 22:11 GMT
- [MUD-Dev] Re: Levelless MUDs,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 16 Jun 1998, 02:59 GMT
- [MUD-Dev] Re: Levelless MUDs,
Matt Chatterley matt#mpc,dyn.ml.org, Sun 21 Jun 1998, 16:30 GMT
- [MUD-Dev] RE: META: Archives.,
Koster, Raph rkoster#origin,ea.com, Mon 08 Jun 1998, 15:29 GMT
- [MUD-Dev] META: Archives.,
Ling K.L.Lo-94#student,lboro.ac.uk, Sat 06 Jun 1998, 17:17 GMT
- [MUD-Dev] META: membership list,
J C Lawrence claw#under,engr.sgi.com, Fri 05 Jun 1998, 22:57 GMT
- [MUD-Dev] OT: ICQ hacks and exploits,
J C Lawrence claw#under,engr.sgi.com, Fri 05 Jun 1998, 16:26 GMT
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