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[MUD-Dev] Re: darkness/visibility
> The
>trouble is you end up with things like:
>
> [remove my backpack and get my sword and cheese from it, then eat it and
> sheath it
>
>Which is...well...just silly. Perhaps I should leave it as it is - its just
>that I feel I could take it further.
Sure, it looks silly, and is hard to understand, but it is the user that
chooses to try to type such things. I think having a system that can
handle more stuff than any user will ever use is overkill, but isn't
usually directly harmful.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: darkness/visibility, (continued)
- [MUD-Dev] Re: darkness/visibility,
Benjamin D. Wiechel strycher#toast,net, Fri 12 Jun 1998, 16:25 GMT
- [MUD-Dev] Re: darkness/visibility,
Michael.Willey Michael.Willey#abnamro,com, Fri 12 Jun 1998, 16:25 GMT
- [MUD-Dev] Re: darkness/visibility,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 14 Jun 1998, 21:11 GMT
- [MUD-Dev] Re: darkness/visibility,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 24 Jun 1998, 03:47 GMT
- [MUD-Dev] Re: darkness/visibility,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 25 Jun 1998, 03:14 GMT
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