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[MUD-Dev] Re: stuff that makes me leave
At 11:52 PM 6/14/98 -0700, Richard Woolcock wrote:
>> - requiring too much detail to get started (Harshlands, eg, requires
>> ridiculous amounts of detail to even get into the game considering I
>> don't know if I want to play there or not yet)
>
>I've tried Harshlands and liked it. Yes, you have to enter a lot of
>detail before you can play - but is that a bad thing? Is it unreasonable
>to expect players to spend a few minutes generating their character
>before allowing them to play?
Depends who you're trying to attract. If you're content with having a
small user base that already knows you and likes your style of mudding,
then this probably isn't a problem. If you're interested in attracting
people who may not be sure whether they want to play your game, then this
is a humongous threshold to ask them to climb over. Many will just go play
other games instead.
Good thread, btw. Let's hear more.
--
Mike Sellers Chief Creative Officer The Big Network
mike#bignetwork,com
<http://www.bignetwork.com/>http://www.bignetwork.com
Fun Is Good
- Thread context:
- [MUD-Dev] Re: In game bulletin boards vs. Web based., (continued)
- [MUD-Dev] Re: In game bulletin boards vs. Web based.,
Matt Chatterley matt#mpc,dyn.ml.org, Sun 14 Jun 1998, 12:29 GMT
- [MUD-Dev] stuff that makes me leave (was Re: In game bulletin...),
Dan Shiovitz dbs#cs,wisc.edu, Sun 14 Jun 1998, 21:57 GMT
- [MUD-Dev] Re: stuff that makes me leave,
Richard Woolcock KaVir#dial,pipex.com, Sun 14 Jun 1998, 22:51 GMT
- [MUD-Dev] Re: stuff that makes me leave,
Mike Sellers mike#bignetwork,com, Mon 15 Jun 1998, 01:04 GMT
- [MUD-Dev] Re: stuff that makes me leave,
Robert Woods rwoods#nebula,honors.unr.edu, Mon 15 Jun 1998, 04:43 GMT
- [MUD-Dev] Re: stuff that makes me leave,
Matt Chatterley matt#mpc,dyn.ml.org, Wed 17 Jun 1998, 15:06 GMT
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...),
Richard Woolcock KaVir#dial,pipex.com, Sun 14 Jun 1998, 23:37 GMT
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