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[MUD-Dev] Re:(fwd) Re: Multiple currencies
On Fri, 05 Jun 1998 20:10:18 -0700
Mike Sellers<mike#bignetwork,com> wrote:
> At 04:39 PM 6/5/98 -0500, Michael.Willey#abnamro,com wrote:
>> Here's a question: What collective feature of these examples
>> engages the player imagination and inspires this status game? I
>> could just as easily see an attempt at creating a player currency
>> flop spectacularly. What does it take for a simple perpetual prop
>> to become a player currency, and how can we incorporate these ideas
>> into our own MUDs?
> Excellent question. I can think of a few examples of "true" if
> offbeat player-currency -- the great "gold pants" fever in The Realm
> a couple of years ago comes to mind.
I'm not familiar with that one. Care to expound? Similar to UOL's
black clothes deal?
> Guild halls and guild rank in M59 had some of the feel of currency
> too, except that they were about as mobile as the coins on the
> island of Yap. :-/
Hey! At least Yap coins could be rolled, well sorta.
> Three requirements that come to mind are scarcity, visibility, and
> mobility.
Bingo, but might add, "desirability". VD may also be scarce, visible
(in some forms), and mobile (communicable).
> FWIW, in worlds where the PCs are assumed to be a small part of a
> larger civilization, I don't see anything wrong with the
> "faucet-drain" simulation of an economy, so long as the drain and
> the faucet are affectable and/or tied together in some way. That
> is, the faucet should not have infinite original capacity, and the
> amount of money drained out of the PC economy (presumably soaked up
> by the thousands of NPCs we don't bother showing) should affect how
> much money comes back into circulation. Hoarding or loss of
> materials should reduce currency, as should hoarding or loss of the
> currency itself (consider the havoc a tribe of orcs could wreak by
> capturing the only mine that supplies gold for coinage).
Inflation economics.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re:(fwd) Re: Multiple currencies, (continued)
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
J C Lawrence claw#under,engr.sgi.com, Fri 05 Jun 1998, 18:00 GMT
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
Michael.Willey Michael.Willey#abnamro,com, Fri 05 Jun 1998, 21:19 GMT
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
Richard Woolcock KaVir#dial,pipex.com, Fri 05 Jun 1998, 22:18 GMT
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
Mike Sellers mike#bignetwork,com, Sat 06 Jun 1998, 03:29 GMT
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
J C Lawrence claw#under,engr.sgi.com, Tue 09 Jun 1998, 21:12 GMT
- [MUD-Dev] Re:(fwd) Re: Multiple currencies,
Michael.Willey Michael.Willey#abnamro,com, Tue 16 Jun 1998, 14:43 GMT
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