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[MUD-Dev] Re: Levelless MUDs
On Tue, 16 Jun 1998, Adam Wiggins wrote:
> IMO it's not necessary. I was turned off to it (and Mercs in general)
> very early in my mud career when I spent over an hour trying to kill a
> tough mob by myself, finally managing it only to get the message "Sorry,
> you need 10 more levels before you can wield this."
Erm, re-reading this I noticed that I should probably explain it slighty
better, as it sounds above like I was trying to wield a corpse. :)
It should read:
...I saw a mobile I thought I could take wielding a really cool-looking
weapon. I spent over an hour fighting it (flee, run back to healer, run
back, jump it again) until I finally managed to kill it. I got the weapon
from the corpse and tried to wield it only to find that I was many levels
away from being able to use it.
Adam
- Thread context:
- [MUD-Dev] Re: Levelless MUDs, (continued)
- [MUD-Dev] Re: Levelless MUDs,
Holly Sommer hsommer#micro,ti.com, Tue 16 Jun 1998, 15:31 GMT
- [MUD-Dev] Re: Levelless MUDs,
Nathan F Yospe yospe#hawaii,edu, Tue 16 Jun 1998, 18:38 GMT
- [MUD-Dev] Re: Levelless MUDs,
Katrina McClelan kitkat#the486,bradley.edu, Tue 16 Jun 1998, 20:42 GMT
- [MUD-Dev] Re: Levelless MUDs,
Adam Wiggins adam#angel,com, Wed 17 Jun 1998, 01:20 GMT
- [MUD-Dev] Re: Levelless MUDs,
Matt Chatterley matt#mpc,dyn.ml.org, Mon 29 Jun 1998, 20:26 GMT
- [MUD-Dev] Re: Levelless MUDs,
Koster, Raph rkoster#origin,ea.com, Tue 16 Jun 1998, 15:59 GMT
- [MUD-Dev] Re: Levelless MUDs,
D. B. Brown dbrown1#stny,lrun.com, Wed 17 Jun 1998, 19:32 GMT
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